Element card · group Modded · atomic number 15,106, its rank
RetroPVE (Testing Server)
Offline OC 123.50.149.73:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
Coming wipes
- 8d 9hThu 5 Nov, 19:00 UTCFW
- 36d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 16:48 UTC26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on RetroPVE (Testing Server)?
The map on RetroPVE (Testing Server) is procedural at size 5,000, made by the game.
How is RetroPVE (Testing Server) configured, and what rules apply?
Nothing in the name of RetroPVE (Testing Server) gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
About the server
What region hosts RetroPVE (Testing Server)?
RetroPVE (Testing Server) gives Oceania as its location, using the OC tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 123.50.149.73:28015.
On what Rust version does RetroPVE (Testing Server) operate?
On Linux, RetroPVE (Testing Server) is running Rust network protocol 2634 and build 166494. The protocol must match for you to join; Steam will update your game.
How dependable is RetroPVE (Testing Server) for staying online?
Currently offline, RetroPVE (Testing Server) was last seen 11 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 28 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
How often does a wipe happen on RetroPVE (Testing Server), and at what time?
Once a month is all RetroPVE (Testing Server) wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 26 days 15 hours ago. A monthly wipe schedule is what its tags publish.
How does RetroPVE (Testing Server) look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 3 hours in.
Where it appears
How should you read the tags on RetroPVE (Testing Server)?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; OC (Oceania): The server browser files it under Oceania: that is the tag list RetroPVE (Testing Server) publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does RetroPVE (Testing Server) come up?
These themed Rust Data Lab lists carry RetroPVE (Testing Server): Rust servers in Oceania and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
What position does RetroPVE (Testing Server) hold among Rust servers?
Player hours for the past seven days give RetroPVE (Testing Server) #15,106, #186 in Oceania, and a place in the top 70% of ranked servers.
How full is RetroPVE (Testing Server) right now?
The last recorded sighting of RetroPVE (Testing Server) was 11 days 14 hours ago, and it is offline now.
Getting on
What steps get you onto RetroPVE (Testing Server)?
You can connect by pressing F1 in Rust and entering client.connect 123.50.149.73:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.