Rust Data LabData lab · live
Live readings Servers11,666 Players52,161 Populated3,273 Fresh wipes · 3h86 Sampled every 5 min

Element card · group Modded · atomic number 15,106, its rank

RetroPVE (Testing Server)

Offline OC 123.50.149.73:28015 checked 11d ago

monthly wipes moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,106top 70% · #186 in OC
Last wipe26d agomonthly schedule
Next wipe8d 9hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep3 Oct8 Oct13 Oct18 Oct23 Oct

Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 8d 9hThu 5 Nov, 19:00 UTCFW
  2. 36d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 16:48 UTC26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Va vanilla + 0
    vanilla + OC · groups of 16+ · monthly · 1 on average 0/ 75
  2. 2 Ru Rustafied.com … 48
    Rustafied.com - AU Long OC · groups of 16+ · monthly · 34 on average 48/ 100
  3. 3 Fa [AU] Facepunch… 9
    [AU] Facepunch Premium 1 OC · groups of 8+ · monthly · 8 on average 9/ 250
  4. 4 Fa [AU] Facepunch… 11
    [AU] Facepunch 1 OC · groups of 8+ · monthly · 7 on average 11/ 250
  5. 5 Au AUSSIE MAFIA.A… 3
    AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP OC · groups of 8+ · monthly · 4 on average 3/ 500
  6. 6 Cl ClearRust - Mo… 4
    ClearRust - Monthly/PVE[AUS] For NOOBS OC · groups of 8+ · monthly · 4 on average 4/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on RetroPVE (Testing Server)?

The map on RetroPVE (Testing Server) is procedural at size 5,000, made by the game.

How is RetroPVE (Testing Server) configured, and what rules apply?

Nothing in the name of RetroPVE (Testing Server) gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

About the server

What region hosts RetroPVE (Testing Server)?

RetroPVE (Testing Server) gives Oceania as its location, using the OC tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 123.50.149.73:28015.

On what Rust version does RetroPVE (Testing Server) operate?

On Linux, RetroPVE (Testing Server) is running Rust network protocol 2634 and build 166494. The protocol must match for you to join; Steam will update your game.

How dependable is RetroPVE (Testing Server) for staying online?

Currently offline, RetroPVE (Testing Server) was last seen 11 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 28 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on RetroPVE (Testing Server), and at what time?

Once a month is all RetroPVE (Testing Server) wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 26 days 15 hours ago. A monthly wipe schedule is what its tags publish.

How does RetroPVE (Testing Server) look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 3 hours in.

Where it appears

How should you read the tags on RetroPVE (Testing Server)?

gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; OC (Oceania): The server browser files it under Oceania: that is the tag list RetroPVE (Testing Server) publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RetroPVE (Testing Server) come up?

These themed Rust Data Lab lists carry RetroPVE (Testing Server): Rust servers in Oceania and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

What position does RetroPVE (Testing Server) hold among Rust servers?

Player hours for the past seven days give RetroPVE (Testing Server) #15,106, #186 in Oceania, and a place in the top 70% of ranked servers.

How full is RetroPVE (Testing Server) right now?

The last recorded sighting of RetroPVE (Testing Server) was 11 days 14 hours ago, and it is offline now.

Getting on

What steps get you onto RetroPVE (Testing Server)?

You can connect by pressing F1 in Rust and entering client.connect 123.50.149.73:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^m,OC,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build Build number: 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.