Rust Data LabData lab · live
Live readings Servers11,597 Players34,396 Populated2,832 Fresh wipes · 3h63 Sampled every 5 min

Element card · group Official · atomic number 1,136, its rank

[AU] Facepunch 1

Online 51.161.199.44:28015 checked 12m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 5/ 250 2% full Room to join
7-day average7peak 16
Rank · atomic number#1,136top 5%
Last wipe26d agomonthly schedule
Next wipe8d 13hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152006:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence

wipe-day peak30players, last three wipes

Coming wipes

  1. 8d 13hThu 5 Nov, 19:00 UTCFW
  2. 36d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 30, 41 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW26d ago 30 – running 8

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustafied.com … 27
    Rustafied.com - AU Long OC · groups of 16+ · monthly · 35 on average 27/ 100
  2. 2 Au AUSSIE MAFIA.A… 4
    AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP OC · groups of 8+ · monthly · 4 on average 4/ 500
  3. 3 Cl ClearRust - Mo… 3
    ClearRust - Monthly/PVE[AUS] For NOOBS OC · groups of 8+ · monthly · 4 on average 3/ 100
  4. 4 Va [NZ] Vanilla R… 2
    [NZ] Vanilla Rust 1 OC · groups of 8+ · monthly · 3 on average 2/ 75
  5. 5 Gr Grass touchers… 1
    Grass touchers NZ Monthly | Low Upkeep | Low NZ Ping OC · groups of 8+ · monthly · 1 on average 1/ 100
  6. 6 Va vanilla + 0
    vanilla + OC · groups of 16+ · monthly · 1 on average 0/ 75

Quick answers

from the figures on this page

Settings and map

What map is in play on [AU] Facepunch 1?

[AU] Facepunch 1 runs a procedural map of size 4,500 with seed 937701272; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is [AU] Facepunch 1 configured, and what rules apply?

The name of [AU] Facepunch 1 carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Rust lists it in the in-game Official tab. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is [AU] Facepunch 1 based in?

Going by its name rather than a tag, [AU] Facepunch 1 points to Oceania. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 51.161.199.44:28015 is the address it uses.

On what Rust version does [AU] Facepunch 1 operate?

Rust network protocol 2635 and build 168909 on Windows is what [AU] Facepunch 1 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [AU] Facepunch 1 stay online?

Right now, [AU] Facepunch 1 is reachable. According to the uptime it reports, the last restart was about 15 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does [AU] Facepunch 1 hold a steady performance?

Server fps averaged 188 over the last 48 hours, with 150 as the lowest. The entity count reached 131,095, including buildings, deployables and all other world items. Memory use peaked at 5,248 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on [AU] Facepunch 1, and at what time?

Wiping once a month with the force wipe is what [AU] Facepunch 1 does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 26 days 11 hours ago. Wipes monthly, according to the schedule in its tags.

How does [AU] Facepunch 1 look on the day of a wipe?

Recent wipes on average reached 30 players at their busiest. 41 hours after the latest wipe, the crowd peaked.

Tags, lists

What should you understand from the tags [AU] Facepunch 1 carries?

The game's server browser reads the tags [AU] Facepunch 1 publishes, which are official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp250 (Max players): 250 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): The Facepunch tutorial is on offer for new players; sc2 (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [AU] Facepunch 1 come up?

These themed Rust Data Lab lists carry [AU] Facepunch 1: Rust tutorial servers: the live sample, Rust servers in Oceania, Official Rust servers and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Whose server is [AU] Facepunch 1?

124 other servers we track publish a playrust.com hostname as well, which makes one operator the likely runner of them and [AU] Facepunch 1.

Player numbers

What position does [AU] Facepunch 1 hold among Rust servers?

[AU] Facepunch 1 sits at #1,136 for seven-day player hours, placing it in the top 5% of ranked servers.

What does the current player count on [AU] Facepunch 1 tell you?

At the moment [AU] Facepunch 1 has 5 of its 250 slots filled. A seven-day sample gives 7 players on average and 16 at the top. The busiest point in the last 48 hours came at 07:00 UTC, averaging 9 players.

Connection

How can you connect to [AU] Facepunch 1?

Open the console with F1 in Rust and type client.connect 51.161.199.44:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard Rust survival is the game here.
mp250
Max players 250 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^t
Tutorial on The Facepunch tutorial is on offer for new players.

Other

sc2
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.