Rust Data LabData lab · live
Live readings Servers11,802 Players70,703 Populated3,677 Fresh wipes · 3h121 Sampled every 5 min

Element card · group Modded · atomic number 11,143, its rank

RetroPVE Flooded Playtest

Offline 123.50.149.73:28017 checked 1h ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#11,143top 50%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:00 UTC11d ago 4 – running 0
Sat 17 Oct, 05:45 UTC11d ago 4 – 0.3 days 1
Fri 16 Oct, 16:50 UTC12d ago 4 – 0.5 days 1
Fri 16 Oct, 04:15 UTC12d ago 3 – 0.5 days 0
Thu 15 Oct, 04:48 UTC13d ago 3 – 1 days 0
Wed 14 Oct, 15:32 UTC14d ago 1 – 0.6 days 0
Wed 14 Oct, 02:55 UTC14d ago 3 – 0.5 days 0
Tue 13 Oct, 15:43 UTC15d ago 3 – 0.5 days 2
Tue 13 Oct, 03:21 UTC15d ago 6 – 0.5 days 0
Mon 12 Oct, 03:30 UTC16d ago 6 – 1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What rules has RetroPVE Flooded Playtest set, and what settings are in force?

No gather rate appears in the name of RetroPVE Flooded Playtest. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

In what location does RetroPVE Flooded Playtest sit?

Nothing about a region is published by RetroPVE Flooded Playtest. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 123.50.149.73:28017.

What Rust version does RetroPVE Flooded Playtest currently run?

On Linux, RetroPVE Flooded Playtest is running Rust network protocol 2635 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is RetroPVE Flooded Playtest for staying online?

Currently offline, RetroPVE Flooded Playtest was last seen 1 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 4 October 2026.

Wipe schedule

How often does a wipe happen on RetroPVE Flooded Playtest, and at what time?

With no fixed rhythm, RetroPVE Flooded Playtest wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 9 hours ago.

On RetroPVE Flooded Playtest, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 4 players. The latest wipe's peak fell 18 hours after it began.

Where it appears

Which meanings sit behind the tags on RetroPVE Flooded Playtest?

The game's server browser reads the tags RetroPVE Flooded Playtest publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RetroPVE Flooded Playtest appear in?

You will find RetroPVE Flooded Playtest on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does RetroPVE Flooded Playtest place?

Player hours over the last week put RetroPVE Flooded Playtest at #11,143, inside the top 50% of ranked servers.

How full is RetroPVE Flooded Playtest right now?

The last recorded sighting of RetroPVE Flooded Playtest was 1 hours ago, and it is offline now. The week's figures average 0 players and top out at 2.

Getting on

How can you connect to RetroPVE Flooded Playtest?

Open the console with F1 in Rust and type client.connect 123.50.149.73:28017. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs167781
Build It runs build 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.