Rust Data LabData lab · live
Live readings Servers11,617 Players33,246 Populated2,800 Fresh wipes · 3h72 Sampled every 5 min

Element card · group Modded · atomic number 12,442, its rank

NDA_DEV

Offline 123.51.31.246:28015 checked 6d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,442top 56%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 72
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  4. 4 Ru 404 RUST 2Х|ДЛ… 22
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  5. 5 Ru RustSpain.com … 3
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  6. 6 Ru 404 RUST 2Х|ДЛ… 6
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Quick answers

from the figures on this page

Server setup

What map is in play on NDA_DEV?

Generated by the game, the map on NDA_DEV is procedural.

How is NDA_DEV configured, and what rules apply?

Nothing in the name of NDA_DEV gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

In what location does NDA_DEV sit?

There is no region on record for NDA_DEV. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 123.51.31.246:28015.

Which Rust version is NDA_DEV on?

Rust network protocol 2635 and build 168909 on Windows is what NDA_DEV uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does NDA_DEV stay online?

Currently offline, NDA_DEV was last seen 6 days 2 hours ago. It was online for 3 of 168 hours in the last 7 full days, which is 2% uptime. The first sighting by Rust Data Lab was on 2 October 2026.

Wipe days

When does NDA_DEV wipe, and how often?

Too few wipes are on record for NDA_DEV to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 1 hours ago.

Where it appears

What should you understand from the tags NDA_DEV carries?

The game's server browser reads the tags NDA_DEV publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does NDA_DEV appear in?

You will find NDA_DEV on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does NDA_DEV compare with other servers in the rankings?

NDA_DEV sits at #12,442 for seven-day player hours, placing it in the top 56% of ranked servers.

How full is NDA_DEV right now?

No live signal from NDA_DEV right now, which was last seen 6 days 2 hours ago. A seven-day sample gives 0 players on average and 1 at the top.

How to join

How can you connect to NDA_DEV?

You can connect by pressing F1 in Rust and entering client.connect 123.51.31.246:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.