Rust Data LabData lab · live
Live readings Servers11,628 Players37,519 Populated2,946 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Modded · atomic number 13,819, its rank

Ultra Full Monument & Rail Server

Offline 124.114.44.227:28015 checked 26d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average0peak –
Rank · atomic number#13,819top 60%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:42 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Ultra Full Monument & Rail Server?

Generated by the game, the map on Ultra Full Monument & Rail Server is procedural.

How is Ultra Full Monument & Rail Server configured, and what rules apply?

The name of Ultra Full Monument & Rail Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

In what location does Ultra Full Monument & Rail Server sit?

There is no region on record for Ultra Full Monument & Rail Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 124.114.44.227:28015.

On what Rust version does Ultra Full Monument & Rail Server operate?

Rust network protocol 2634 and build 166494 on Windows is what Ultra Full Monument & Rail Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Ultra Full Monument & Rail Server stay online?

Ultra Full Monument & Rail Server is not online at the moment; the last sighting was 26 days 1 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 1 October 2026.

Wipe days

What is the wiping pattern on Ultra Full Monument & Rail Server?

Too few wipes are on record for Ultra Full Monument & Rail Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 4 hours ago.

On Ultra Full Monument & Rail Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 1 hours after it began.

Lists and tags

How should you read the tags on Ultra Full Monument & Rail Server?

These are the tags Ultra Full Monument & Rail Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Ultra Full Monument & Rail Server appear in?

These themed Rust Data Lab lists carry Ultra Full Monument & Rail Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does Ultra Full Monument & Rail Server hold among Rust servers?

Ultra Full Monument & Rail Server sits at #13,819 for seven-day player hours, placing it in the top 60% of ranked servers.

How many players does Ultra Full Monument & Rail Server have at the moment?

The last recorded sighting of Ultra Full Monument & Rail Server was 26 days 1 hours ago, and it is offline now.

How to join

What is the way to join Ultra Full Monument & Rail Server?

Open the console with F1 in Rust and type client.connect 124.114.44.227:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build Build number: 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.