Rust Data LabData lab · live
Live readings Servers11,639 Players47,599 Populated3,178 Fresh wipes · 3h98 Sampled every 5 min

Element card · group Modded · atomic number 15,894, its rank

My Zombie Server

Offline 124.120.232.77:28015 checked 20d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,894top 72%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 32 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:06 UTC26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on My Zombie Server?

A procedural map of size 3,500 with seed 471471404 runs on My Zombie Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on My Zombie Server?

The name of My Zombie Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts My Zombie Server?

No region is published by My Zombie Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 124.120.232.77:28015.

On what Rust version does My Zombie Server operate?

On Windows, My Zombie Server is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.

Does My Zombie Server stay up, and how reliable is its uptime?

Right now My Zombie Server is offline, with its last appearance 20 days 1 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.

Wipe days

When does My Zombie Server wipe, and how often?

The record holds too few of My Zombie Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 5 hours ago the current world was made.

How does My Zombie Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 32 hours after it began.

Where it appears

Which meanings sit behind the tags on My Zombie Server?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list My Zombie Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Zombie Server come up?

The Rust Data Lab lists that include My Zombie Server are: Modded Rust servers, measured and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does My Zombie Server compare with other servers in the rankings?

My Zombie Server sits at #15,894 for seven-day player hours, placing it in the top 72% of ranked servers.

How many players does My Zombie Server have at the moment?

The last recorded sighting of My Zombie Server was 20 days 1 hours ago, and it is offline now.

Getting on

What is the way to join My Zombie Server?

You can connect by pressing F1 in Rust and entering client.connect 124.120.232.77:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.