Rust Data LabData lab · live
Live readings Servers11,726 Players49,195 Populated3,240 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Modded · atomic number 15,666, its rank

BRUTAL TOKYO TEST1

Offline 124.98.24.0:28015 checked 34d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,666top 71%
Last wipe51d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep23 Sep25 Sep27 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 45
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Quick answers

from the figures on this page

Server setup

What map is in play on BRUTAL TOKYO TEST1?

A procedural map runs on BRUTAL TOKYO TEST1, generated by the game.

How is BRUTAL TOKYO TEST1 configured, and what rules apply?

Nothing in the name of BRUTAL TOKYO TEST1 gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

About the server

In what location does BRUTAL TOKYO TEST1 sit?

Nothing about a region is published by BRUTAL TOKYO TEST1. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 124.98.24.0:28015.

What Rust version does BRUTAL TOKYO TEST1 currently run?

On Windows, BRUTAL TOKYO TEST1 is running Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.

How reliably does BRUTAL TOKYO TEST1 stay online?

Right now BRUTAL TOKYO TEST1 is offline, with its last appearance 34 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe schedule

When does BRUTAL TOKYO TEST1 wipe, and how often?

Too few wipes are on record for BRUTAL TOKYO TEST1 to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 51 days 9 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on BRUTAL TOKYO TEST1?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon; sc1 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list BRUTAL TOKYO TEST1 publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does BRUTAL TOKYO TEST1 come up?

The Rust Data Lab lists that include BRUTAL TOKYO TEST1 are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

How does BRUTAL TOKYO TEST1 compare with other servers in the rankings?

The seven-day player-hours table has BRUTAL TOKYO TEST1 at #15,666, in the top 71% of ranked servers.

How many players does BRUTAL TOKYO TEST1 have at the moment?

BRUTAL TOKYO TEST1 is offline at the moment; the last sighting was 34 days 12 hours ago.

Getting on

What is the way to join BRUTAL TOKYO TEST1?

Open the console with F1 in Rust and type client.connect 124.98.24.0:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,sc1,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build Build number: 164530.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Other

sc1
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.