Rust Data LabData lab · live
Live readings Servers11,789 Players78,653 Populated3,571 Fresh wipes · 3h243 Sampled every 5 min

Element card · group Modded · atomic number 15,366, its rank

OMI's Paradise

Offline 125.22.172.143:28015 checked 16d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 25 0% full Room to join
7-day average0peak –
Rank · atomic number#15,366top 71%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct14 Oct17 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctThu 8 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 04:22 UTC18d ago 1 – running 1
Thu 8 Oct, 01:16 UTC21d ago 1 halved by day 2 3.1 days 0
Tue 6 Oct, 03:44 UTC23d ago 1 – 1.9 days 0
Sun 4 Oct, 21:54 UTC25d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 80
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  4. 4 Ru 404 RUST 2Х|ДЛ… 32
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Quick answers

from the figures on this page

Map and rules

What map is in play on OMI's Paradise?

Generated by the game, the map on OMI's Paradise is procedural.

What rules has OMI's Paradise set, and what settings are in force?

The name of OMI's Paradise carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts OMI's Paradise?

No region is published by OMI's Paradise. Rust Data Lab shows a server's stated location, not a verified position of the machine. 125.22.172.143:28015 is the address it uses.

What Rust version does OMI's Paradise currently run?

On Linux, OMI's Paradise is running Rust network protocol 2634 and build 166652. Your game needs to match the protocol to join, and Steam updates it automatically.

Does OMI's Paradise stay up, and how reliable is its uptime?

Currently offline, OMI's Paradise was last seen 16 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 4 October 2026.

Wipe days

When does OMI's Paradise wipe, and how often?

No next wipe can be predicted on OMI's Paradise: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 17 hours ago.

On OMI's Paradise, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Where it appears

How should you read the tags on OMI's Paradise?

The game's server browser reads the tags OMI's Paradise publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp25 (Max players): It has 25 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does OMI's Paradise appear in?

You will find OMI's Paradise on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

What position does OMI's Paradise hold among Rust servers?

Player hours over the last week put OMI's Paradise at #15,366, inside the top 71% of ranked servers.

How many players does OMI's Paradise have at the moment?

OMI's Paradise is offline at the moment; the last sighting was 16 days 10 hours ago.

Getting on

What steps get you onto OMI's Paradise?

Open the console with F1 in Rust and type client.connect 125.22.172.143:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp25
Max players It has 25 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.