Rust Data LabData lab · live
Live readings Servers11,798 Players68,197 Populated3,637 Fresh wipes · 3h131 Sampled every 5 min

Element card · group Modded · atomic number 16,001, its rank

MCSM WebRCON Test

Offline 125.228.85.52:28015 checked 24d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#16,001top 71%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 101
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  2. 2 Ми МИНИ-КАРТА 2Х … 134
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134/ 100
  3. 3 Re RETRO RUST #1 … 110
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 110/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 91
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 91/ 700
  5. 5 Ru RustSpain.com … 28
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 28/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 23
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 23/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on MCSM WebRCON Test?

A procedural map runs on MCSM WebRCON Test, generated by the game.

How is MCSM WebRCON Test configured, and what rules apply?

Nothing in the name of MCSM WebRCON Test gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

In what location does MCSM WebRCON Test sit?

No region is published by MCSM WebRCON Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 125.228.85.52:28015.

Which Rust version is MCSM WebRCON Test on?

On Linux, MCSM WebRCON Test is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

How dependable is MCSM WebRCON Test for staying online?

Right now MCSM WebRCON Test is offline, with its last appearance 24 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 4 October 2026.

Wipes and resets

When does MCSM WebRCON Test wipe, and how often?

MCSM WebRCON Test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 6 hours ago.

Where it appears

How should you read the tags on MCSM WebRCON Test?

gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list MCSM WebRCON Test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does MCSM WebRCON Test come up?

You will find MCSM WebRCON Test on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does MCSM WebRCON Test hold among Rust servers?

MCSM WebRCON Test sits at #16,001 for seven-day player hours, placing it in the top 71% of ranked servers.

How full is MCSM WebRCON Test right now?

MCSM WebRCON Test is offline at the moment; the last sighting was 24 days 6 hours ago.

Connection

What steps get you onto MCSM WebRCON Test?

You can connect by pressing F1 in Rust and entering client.connect 125.228.85.52:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players It has 1 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.