Rust Data LabData lab · live
Live readings Servers11,805 Players82,372 Populated3,637 Fresh wipes · 3h283 Sampled every 5 min

Element card · group Modded · atomic number 13,604, its rank

sran' inc. | sran

Offline 125.27.36.208:28015 checked 20d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 1000 0% full Room to join
7-day average0peak –
Rank · atomic number#13,604top 61%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 91
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  4. 4 Ru 404 RUST 2Х|ДЛ… 36
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Quick answers

from the figures on this page

Settings and map

How is sran' inc. | sran configured, and what rules apply?

No gather rate appears in the name of sran' inc. | sran. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is disabled.

About the server

What region hosts sran' inc. | sran?

Nothing about a region is published by sran' inc. | sran. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 125.27.36.208:28015.

On what Rust version does sran' inc. | sran operate?

Rust network protocol 2634 and build 167231 on Windows is what sran' inc. | sran uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does sran' inc. | sran stay up, and how reliable is its uptime?

Right now sran' inc. | sran is offline, with its last appearance 20 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 9 October 2026.

Wipes and resets

What is the wiping pattern on sran' inc. | sran?

Too few wipes are on record for sran' inc. | sran to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 27 days 22 hours ago the current world was made.

Where it appears

What should you understand from the tags sran' inc. | sran carries?

These are the tags sran' inc. | sran makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1000 (Max players): 1,000 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does sran' inc. | sran come up?

You will find sran' inc. | sran on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

How does sran' inc. | sran compare with other servers in the rankings?

Player hours over the last week put sran' inc. | sran at #13,604, inside the top 61% of ranked servers.

How many players does sran' inc. | sran have at the moment?

The last recorded sighting of sran' inc. | sran was 20 days 3 hours ago, and it is offline now.

How to join

How can you connect to sran' inc. | sran?

You can connect by pressing F1 in Rust and entering client.connect 125.27.36.208:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp1000
Max players 1,000 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.