Rust Data LabData lab · live
Live readings Servers11,656 Players45,182 Populated3,070 Fresh wipes · 3h111 Sampled every 5 min

Element card · group Modded · atomic number 8,050, its rank

RCE-RustCoreEsport

Offline 128.79.154.92:7015 checked 10h ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,050top 36%
Last wipe11h agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75108:0012:0017:0021:0011:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040008:0012:0017:0021:0011:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:57 UTC17h ago – – running 0
Thu 22 Oct, 09:18 UTC5d ago 1 halved by day 3 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 30
    ShockRust | Blue | NoLimit no group limit · 162 on average 30/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 127
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 127/ 100
  3. 3 Re RETRO RUST #1 … 43
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average 43/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 33
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 33/ 700
  5. 5 Ru RustSpain.com … 9
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 9/ 200
  6. 6 Cs CSL Scenery Bu… 0
    CSL Scenery Budget Test groups of 8+ · 85 on average 0/ 500

Quick answers

from the figures on this page

Settings and map

What map is in play on RCE-RustCoreEsport?

RCE-RustCoreEsport runs a procedural map of size 3,500 with seed 1588428566; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is RCE-RustCoreEsport configured, and what rules apply?

No gather rate appears in the name of RCE-RustCoreEsport. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

Which location is RCE-RustCoreEsport based in?

No region is published by RCE-RustCoreEsport. Rust Data Lab shows a server's stated location, not a verified position of the machine. 128.79.154.92:7015 is the address it uses.

What Rust version does RCE-RustCoreEsport currently run?

Rust network protocol 2635 and build 168909 on Windows is what RCE-RustCoreEsport uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is RCE-RustCoreEsport for staying online?

Right now RCE-RustCoreEsport is offline, with its last appearance 10 hours ago. The uptime it reports suggests it restarted roughly 1 hours ago. For the last 5 full days, 49 of 120 hours were online, giving 41% uptime. It first appeared to Rust Data Lab on 22 October 2026.

How well does RCE-RustCoreEsport perform?

The last 48 hours show an average of 183 server fps and a minimum of 44. The maximum entity count was 121,697, covering buildings, deployables and all else in the world. The highest memory usage was 3,751 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on RCE-RustCoreEsport?

Too few wipes are on record for RCE-RustCoreEsport to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 hours ago the current world was made.

On RCE-RustCoreEsport, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 3 when it didn't hold.

Lists and tags

What should you understand from the tags RCE-RustCoreEsport carries?

gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): 500 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list RCE-RustCoreEsport publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does RCE-RustCoreEsport come up?

These themed Rust Data Lab lists carry RCE-RustCoreEsport: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

What position does RCE-RustCoreEsport hold among Rust servers?

RCE-RustCoreEsport sits at #8,050 for seven-day player hours, placing it in the top 36% of ranked servers.

How many players does RCE-RustCoreEsport have at the moment?

The last recorded sighting of RCE-RustCoreEsport was 10 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 16:00 UTC, averaging 1 players.

Getting on

How can you connect to RCE-RustCoreEsport?

You can connect by pressing F1 in Rust and entering client.connect 128.79.154.92:7015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp500
Max players 500 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.