Element card · group Modded · atomic number 15,339, its rank
EPIC PvE Local Production Validation
Offline 129.228.26.174:28115 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC27d ago | 0 | – | running | 0 |
| Wed 30 Sep, 17:22 UTC28d ago | 0 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
How is EPIC PvE Local Production Validation configured, and what rules apply?
The name of EPIC PvE Local Production Validation carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does EPIC PvE Local Production Validation sit?
No region is published by EPIC PvE Local Production Validation. Rust Data Lab shows a server's stated location, not a verified position of the machine. 129.228.26.174:28115 is the address it uses.
On what Rust version does EPIC PvE Local Production Validation operate?
Rust network protocol 2634 and build 167781 on Windows is what EPIC PvE Local Production Validation uses. The protocol must match for you to join; Steam will update your game.
How dependable is EPIC PvE Local Production Validation for staying online?
Currently offline, EPIC PvE Local Production Validation was last seen 4 days 21 hours ago. For the last 7 full days, 1 of 168 hours were online, giving 1% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipe schedule
How often does a wipe happen on EPIC PvE Local Production Validation, and at what time?
Too few wipes are on record for EPIC PvE Local Production Validation to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 4 hours ago.
On EPIC PvE Local Production Validation, what happens when wipe day arrives?
At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
Where it appears
How should you read the tags on EPIC PvE Local Production Validation?
The game's server browser reads the tags EPIC PvE Local Production Validation publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): It has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does EPIC PvE Local Production Validation come up?
These themed Rust Data Lab lists carry EPIC PvE Local Production Validation: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How does EPIC PvE Local Production Validation compare with other servers in the rankings?
Player hours over the last week put EPIC PvE Local Production Validation at #15,339, inside the top 69% of ranked servers.
What does the current player count on EPIC PvE Local Production Validation tell you?
EPIC PvE Local Production Validation is offline at the moment; the last sighting was 4 days 21 hours ago. The past week gives an average of 0 players.
Getting on
How can you connect to EPIC PvE Local Production Validation?
Open the console with F1 in Rust and type client.connect 129.228.26.174:28115. The Launch Rust button on this page does the same job through Steam.