Element card · group Modded · atomic number 14,045, its rank
Local Dev Server
Offline 13.143.167.43:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Local Dev Server?
Generated by the game, the map on Local Dev Server is procedural.
How is Local Dev Server configured, and what rules apply?
Nothing in the name of Local Dev Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is off, Valve's anti-cheat.
Server facts
Which location is Local Dev Server based in?
No region is published by Local Dev Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 13.143.167.43:28015.
What Rust version does Local Dev Server currently run?
On Windows, Local Dev Server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How reliably does Local Dev Server stay online?
Right now Local Dev Server is offline, with its last appearance 6 days 9 hours ago. For the last 6 full days, 0 of 144 hours were online, giving 0% uptime. On 22 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on Local Dev Server?
Local Dev Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 10 hours ago the current world was made.
Tags, lists
What should you understand from the tags Local Dev Server carries?
The game's server browser reads the tags Local Dev Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): Player slots: 5; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Local Dev Server come up?
You will find Local Dev Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does Local Dev Server hold among Rust servers?
Player hours over the last week put Local Dev Server at #14,045, inside the top 63% of ranked servers.
What does the current player count on Local Dev Server tell you?
Local Dev Server is offline at the moment; the last sighting was 6 days 9 hours ago. Averaged over the past week: 1 players, peaking at 1.
Getting on
What is the way to join Local Dev Server?
Open the console with F1 in Rust and type client.connect 13.143.167.43:28015. The Launch Rust button on this page does the same job through Steam.