Rust Data LabData lab · live
Live readings Servers11,652 Players32,618 Populated2,799 Fresh wipes · 3h77 Sampled every 5 min

Element card · group Modded · atomic number 15,987, its rank

Rust Devblog 240

Offline 13.143.172.30:28015 checked 22d ago

modded
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,987top 71%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:14 UTC22d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 46
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 46/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 11
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  5. 5 Ru RustSpain.com … 1
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  6. 6 Ru 404 RUST 2Х|ДЛ… 2
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Quick answers

from the figures on this page

Map and rules

What map is in play on Rust Devblog 240?

Generated by the game, the map on Rust Devblog 240 is procedural.

What settings and rules apply on Rust Devblog 240?

No gather rate appears in the name of Rust Devblog 240. Nothing is published about a group limit. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Anti-cheat is off: Valve's VAC.

Server details

What region hosts Rust Devblog 240?

There is no region on record for Rust Devblog 240. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 13.143.172.30:28015.

What Rust version does Rust Devblog 240 currently run?

Rust network protocol 2283 on Windows is what Rust Devblog 240 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Rust Devblog 240 stay up, and how reliable is its uptime?

Rust Devblog 240 is not online at the moment; the last sighting was 22 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.

Wipes and resets

When does Rust Devblog 240 wipe, and how often?

The record holds too few of Rust Devblog 240's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 16 hours ago.

On Rust Devblog 240, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on Rust Devblog 240?

The game's server browser reads the tags Rust Devblog 240 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; v2283 (Protocol): Protocol 2283 is required; join only if your game matches it; ptrak (Networking): RakNet is the network layer here, as standard in Rust; oxide (Oxide): A plugin framework called Oxide (uMod) powers the plugins; modded (Modded): You will find it under Modded: the game is altered by plugins or settings; hd53cb39f (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rust Devblog 240 appear in?

The Rust Data Lab lists that include Rust Devblog 240 are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded.

Player counts

How does Rust Devblog 240 compare with other servers in the rankings?

Rust Devblog 240 sits at #15,987 for seven-day player hours, placing it in the top 71% of ranked servers.

What does the current player count on Rust Devblog 240 tell you?

The last recorded sighting of Rust Devblog 240 was 22 days 15 hours ago, and it is offline now.

Connection

How can you connect to Rust Devblog 240?

In Rust, press F1 and enter client.connect 13.143.172.30:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
v2283
Protocol Protocol 2283 is required; join only if your game matches it.
ptrak
Networking RakNet is the network layer here, as standard in Rust.

Mods and access

oxide
Oxide A plugin framework called Oxide (uMod) powers the plugins.
modded
Modded You will find it under Modded: the game is altered by plugins or settings.

Other

hd53cb39f
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.
stok
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.