Element card · group Modded · atomic number 7,176, its rank
MapTesting
Online 131.153.158.236:28125 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 22:26 UTC6d ago | 3 | – | running | 0 |
| Sun 11 Oct, 22:56 UTC15d ago | 1 | halved by day 1 | 9 days | 0 |
| Sat 10 Oct, 01:02 UTC17d ago | 3 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC31d ago | 1 | halved by day 1 | 13.5 days | 0 |
| Tue 15 Sep, 00:50 UTC42d ago | 1 | halved by day 1 | 11.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What rules has MapTesting set, and what settings are in force?
The name of MapTesting carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts MapTesting?
Nothing about a region is published by MapTesting. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 131.153.158.236:28125.
Which Rust version is MapTesting on?
On Linux, MapTesting is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does MapTesting stay up, and how reliable is its uptime?
MapTesting is live as of now. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on MapTesting?
With no fixed rhythm, MapTesting wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 6 days 23 hours ago the current world was made.
How does MapTesting look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 17 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.
Lists and tags
Which meanings sit behind the tags on MapTesting?
These are the tags MapTesting makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp30 (Max players): Player slots: 30; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; oxidation (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does MapTesting appear in?
The Rust Data Lab lists that include MapTesting are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does MapTesting hold among Rust servers?
Player hours over the last week put MapTesting at #7,176, inside the top 32% of ranked servers.
How many players does MapTesting have at the moment?
MapTesting currently shows 0 players across 30 slots. A seven-day sample gives 0 players on average and 3 at the top.
How to join
What steps get you onto MapTesting?
You can connect by pressing F1 in Rust and entering client.connect 131.153.158.236:28125, or by pressing Launch Rust here, which starts the game through Steam and joins for you.