Rust Data LabData lab · live
Live readings Servers11,776 Players67,745 Populated3,535 Fresh wipes · 3h197 Sampled every 5 min

Element card · group Modded · atomic number 15,383, its rank

Evolution Test Server

Offline 131.196.198.143:28031 checked 8d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,383top 70%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctSun 18 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 17:06 UTC8d ago 1 – running 1
Sun 18 Oct, 22:12 UTC10d ago 3 – 1.8 days 1
Thu 15 Oct, 17:40 UTC13d ago 1 – 3.2 days 1
Thu 15 Oct, 03:14 UTC14d ago 1 – 0.6 days 1
Wed 14 Oct, 03:30 UTC15d ago 2 – 1 days 1
Tue 13 Oct, 02:04 UTC16d ago 3 – 1.1 days 1
Thu 1 Oct, 17:25 UTC FW27d ago 1 held half 11.4 days 0
Wed 30 Sep, 23:43 UTC28d ago 3 – 0.7 days 1
Wed 30 Sep, 07:04 UTC29d ago 3 – 0.7 days 0
Tue 29 Sep, 19:49 UTC29d ago 3 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Evolution Test Server?

The map on Evolution Test Server is procedural at size 5,000 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

What rules has Evolution Test Server set, and what settings are in force?

Nothing in the name of Evolution Test Server gives a gather rate. Groups top out at 15 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

About the server

In what location does Evolution Test Server sit?

Nothing about a region is published by Evolution Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 131.196.198.143:28031 is the address it uses.

Which Rust version is Evolution Test Server on?

Rust network protocol 2634 and build 167781 on Linux is what Evolution Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Evolution Test Server stay online?

Evolution Test Server is not online at the moment; the last sighting was 8 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe days

What is the wiping pattern on Evolution Test Server?

No next wipe can be predicted on Evolution Test Server: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 8 days 19 hours ago.

How does Evolution Test Server look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on Evolution Test Server?

The game's server browser reads the tags Evolution Test Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): 0 is the slot count; ts15 (Group limit): No team may exceed 15; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Evolution Test Server appear in?

These themed Rust Data Lab lists carry Evolution Test Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does Evolution Test Server compare with other servers in the rankings?

Evolution Test Server sits at #15,383 for seven-day player hours, placing it in the top 70% of ranked servers.

How many players does Evolution Test Server have at the moment?

Evolution Test Server is offline at the moment; the last sighting was 8 days 17 hours ago.

Connection

What steps get you onto Evolution Test Server?

In Rust, press F1 and enter client.connect 131.196.198.143:28031. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://discord.com/invite/evolutionpve.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts15,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players 0 is the slot count.
ts15
Group limit No team may exceed 15.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.