Rust Data LabData lab · live
Live readings Servers11,838 Players77,057 Populated3,823 Fresh wipes · 3h156 Sampled every 5 min

Element card · group Modded · atomic number 15,876, its rank

My Oxide Modded Server

Offline 131.93.64.158:28015 checked 18d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 60 0% full Room to join
7-day average0peak –
Rank · atomic number#15,876top 72%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct10 Oct13 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:37 UTC24d ago 2 – running 0
Fri 2 Oct, 23:35 UTC24d ago 2 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on My Oxide Modded Server?

A procedural map of size 3,500 with seed 133742 runs on My Oxide Modded Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has My Oxide Modded Server set, and what settings are in force?

No gather rate appears in the name of My Oxide Modded Server. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

Which location is My Oxide Modded Server based in?

Nothing about a region is published by My Oxide Modded Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 131.93.64.158:28015 is the address it uses.

Which Rust version is My Oxide Modded Server on?

Rust network protocol 2634 and build 166652 on Windows is what My Oxide Modded Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does My Oxide Modded Server stay online?

My Oxide Modded Server is not online at the moment; the last sighting was 18 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on My Oxide Modded Server?

The record holds too few of My Oxide Modded Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 10 hours ago.

On My Oxide Modded Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. 4 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on My Oxide Modded Server?

gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): Player slots: 60; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list My Oxide Modded Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Oxide Modded Server come up?

These themed Rust Data Lab lists carry My Oxide Modded Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does My Oxide Modded Server place?

My Oxide Modded Server sits at #15,876 for seven-day player hours, placing it in the top 72% of ranked servers.

What does the current player count on My Oxide Modded Server tell you?

No live signal from My Oxide Modded Server right now, which was last seen 18 days 19 hours ago.

Connection

What is the way to join My Oxide Modded Server?

Open the console with F1 in Rust and type client.connect 131.93.64.158:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp60
Max players Player slots: 60.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.