Rust Data LabData lab · live
Live readings Servers11,872 Players102,993 Populated3,951 Fresh wipes · 3h555 Sampled every 5 min

Element card · group Modded · atomic number 5,484, its rank

[EA]Japan-Server |PvP|

Online EA 133.117.73.110:28015 checked 12m ago

biweekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 3
Rank · atomic number#5,484top 25% · #362 in EA
Last wipe13d agobiweekly schedule
Next wipe13hFri 30 Oct, 09:00 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 67% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 09:00 UTC, in 13h. Its biweekly schedule tag · low confidence

usual gap14.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 13hFri 30 Oct, 09:00 UTC
  2. 6d 23hThu 5 Nov, 19:00 UTCFW
  3. 14d 13hFri 13 Nov, 09:00 UTC
  4. 28d 13hFri 27 Nov, 09:00 UTC
  5. 34d 23hThu 3 Dec, 19:00 UTCFW
  6. 42d 13hFri 11 Dec, 09:00 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 09:00 UTC13d ago 2 – running 0
Thu 1 Oct, 18:55 UTC FW28d ago 4 halved by day 1 14.6 days 0
Wed 16 Sep, 13:05 UTC43d ago 0 – 15.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Jp [JP]初心者PVPサーバー… 0
    [JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 15 on average 0/ 100
  2. 2 瞌睡 瞌睡熊『5倍10废|10.3… 1
    瞌睡熊『5倍10废|10.30|萌新首选|无权限』 EA · groups of 8+ · biweekly · 4 on average 1/ 100
  3. 3 Bp [JP/PvE][BPリサー… 0
    [JP/PvE][BPリサーチ]MatoyServer初しん者〇 EA · groups of 8+ · biweekly · 2 on average 0/ 50
  4. 4 Ap [JPN] Apple Se… 1
    [JPN] Apple Server | PvP | Vanilla | 2Weekly EA · groups of 8+ · biweekly · 2 on average 1/ 50
  5. 5 Cc cczsbwd/solo/独… 1
    cczsbwd/solo/独狼/原倍半月清/月图/公益服 EA · no group limit · biweekly · 2 on average 1/ 50
  6. 6 Ru Rustoria.co - … 236
    Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 75 on average 236/ 250

Quick answers

from the figures on this page

Map and rules

What map is in play on [EA]Japan-Server |PvP|?

[EA]Japan-Server |PvP| runs a procedural map of size 4,096 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

What rules has [EA]Japan-Server |PvP| set, and what settings are in force?

Nothing in the name of [EA]Japan-Server |PvP| gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts [EA]Japan-Server |PvP|?

The EA tag is how [EA]Japan-Server |PvP| lists itself, in Asia. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 133.117.73.110:28015.

On what Rust version does [EA]Japan-Server |PvP| operate?

On Linux, [EA]Japan-Server |PvP| is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [EA]Japan-Server |PvP| stay online?

[EA]Japan-Server |PvP| is live as of now. The uptime it reports suggests it restarted roughly 9 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does [EA]Japan-Server |PvP| perform?

In the last 48 hours, it averaged 108 server fps, with a low of 52. The entity count reached 101,145, including buildings, deployables and all other world items. Up to 3,186 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does [EA]Japan-Server |PvP| wipe, and how often?

The prediction for [EA]Japan-Server |PvP| follows its tag, as too few wipes are on record to confirm the schedule. The wipe after this one is due on Friday 30 October at 09:00 UTC. The world it is running now dates from 13 days 10 hours ago. A two-weekly wipe schedule is published in its tags.

On [EA]Japan-Server |PvP|, what happens when wipe day arrives?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 24 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

How should you read the tags on [EA]Japan-Server |PvP|?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^b (Biweekly): The map wipes on a two-week cycle; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EA (East Asia): East Asia is where the browser lists this server: that is the tag list [EA]Japan-Server |PvP| publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [EA]Japan-Server |PvP| appear in?

You will find [EA]Japan-Server |PvP| on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

How does [EA]Japan-Server |PvP| compare with other servers in the rankings?

[EA]Japan-Server |PvP| is #5,484 on seven-day player hours, #362 in Asia, and in the top 25% of all ranked servers.

How many players does [EA]Japan-Server |PvP| have at the moment?

[EA]Japan-Server |PvP| currently shows 0 players across 100 slots. The week's figures average 0 players and top out at 3. Over 48 hours, the highest average fell at 05:00 UTC, at 1 players.

How to join

What is the way to join [EA]Japan-Server |PvP|?

Open the console with F1 in Rust and type client.connect 133.117.73.110:28015. The Launch Rust button on this page does the same job through Steam. For more, visit https://discord.com/invite/473S8yCnC7.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

EA
East Asia East Asia is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.