Rust Data LabData lab · live
Live readings Servers11,613 Players33,251 Populated2,788 Fresh wipes · 3h71 Sampled every 5 min

Element card · group Modded · atomic number 6,650, its rank

RustServer_2757

Online 133.88.122.166:28015 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak 1
Rank · atomic number#6,650top 30%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 3

The first 48 hours of its last wipes

Tue 20 OctTue 13 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 07:52 UTC8d ago 1 – running 0
Tue 13 Oct, 00:09 UTC16d ago 1 halved by day 3 7.3 days 0
Thu 1 Oct, 23:39 UTC FW27d ago 1 halved by day 2 11 days 0
Wed 23 Sep, 15:34 UTC35d ago 1 held half 8.3 days 0
Thu 17 Sep, 02:33 UTC42d ago 1 halved by day 5 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 133/ 100
  3. 3 Re RETRO RUST #1 … 76
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  4. 4 Ru 404 RUST 2Х|ДЛ… 24
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 24/ 700
  5. 5 Ru RustSpain.com … 3
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  6. 6 Ru 404 RUST 2Х|ДЛ… 6
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Quick answers

from the figures on this page

Server setup

What map is in play on RustServer_2757?

RustServer_2757 runs a procedural map of size 3,000 with seed 55847; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on RustServer_2757?

The name of RustServer_2757 carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

Which location is RustServer_2757 based in?

No region is published by RustServer_2757. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 133.88.122.166:28015.

Which Rust version is RustServer_2757 on?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_2757 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does RustServer_2757 stay up, and how reliable is its uptime?

Right now, RustServer_2757 is reachable. According to the uptime it reports, the last restart was about 4 days 7 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is RustServer_2757 known for smooth running?

In the last 48 hours, it averaged 71 server fps, with a low of 49. The maximum entity count was 49,090, covering buildings, deployables and all else in the world. The highest memory usage was 2,284 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does RustServer_2757 wipe, and how often?

There is no next wipe to predict for RustServer_2757, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 8 days 22 hours ago.

On RustServer_2757, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. In the other cases, half the peak was lost by day 3.

Where it appears

What should you understand from the tags RustServer_2757 carries?

The game's server browser reads the tags RustServer_2757 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RustServer_2757 come up?

These themed Rust Data Lab lists carry RustServer_2757: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does RustServer_2757 hold among Rust servers?

Player hours over the last week put RustServer_2757 at #6,650, inside the top 30% of ranked servers.

What does the current player count on RustServer_2757 tell you?

Of 20 slots, 0 are taken on RustServer_2757 right now. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 10:00 UTC, averaging 0 players.

Getting on

How can you connect to RustServer_2757?

Open the console with F1 in Rust and type client.connect 133.88.122.166:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players 20 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.