Rust Data LabData lab · live
Live readings Servers11,847 Players92,510 Populated3,855 Fresh wipes · 3h385 Sampled every 5 min

Element card · group Modded · atomic number 15,344, its rank

GodlikeHost Server

Offline 134.19.177.245:26514 checked 5d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak –
Rank · atomic number#15,344top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:18 UTC13d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on GodlikeHost Server?

GodlikeHost Server runs a procedural map of size 3,700 with seed 1106429558; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is GodlikeHost Server configured, and what rules apply?

The name of GodlikeHost Server carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

Which location is GodlikeHost Server based in?

Nothing about a region is published by GodlikeHost Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 134.19.177.245:26514 is the address it uses.

On what Rust version does GodlikeHost Server operate?

On Linux, GodlikeHost Server is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is GodlikeHost Server for staying online?

Currently offline, GodlikeHost Server was last seen 5 days 22 hours ago. For the last 7 full days, 42 of 168 hours were online, giving 25% uptime. On 15 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on GodlikeHost Server?

Too few wipes are on record for GodlikeHost Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 13 days 18 hours ago.

What does a typical wipe day on GodlikeHost Server involve?

Recent wipes on average reached 3 players at their busiest. Peak numbers on the latest wipe came 24 hours in.

Where it appears

Which meanings sit behind the tags on GodlikeHost Server?

The game's server browser reads the tags GodlikeHost Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp200 (Max players): Player slots: 200; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does GodlikeHost Server appear in?

The Rust Data Lab lists that include GodlikeHost Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does GodlikeHost Server compare with other servers in the rankings?

The seven-day player-hours table has GodlikeHost Server at #15,344, in the top 69% of ranked servers.

How many players does GodlikeHost Server have at the moment?

GodlikeHost Server is offline at the moment; the last sighting was 5 days 22 hours ago. The past week gives an average of 0 players.

Connection

How can you connect to GodlikeHost Server?

You can connect by pressing F1 in Rust and entering client.connect 134.19.177.245:26514, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp200
Max players Player slots: 200.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.