Element card · group Modded · atomic number 16,818, its rank
Local Dev Server (No-EAC)
Offline 134.195.101.194:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Local Dev Server (No-EAC)?
A procedural map runs on Local Dev Server (No-EAC), generated by the game.
How is Local Dev Server (No-EAC) configured, and what rules apply?
No gather rate appears in the name of Local Dev Server (No-EAC). With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is disabled.
Server facts
What region hosts Local Dev Server (No-EAC)?
No region is published by Local Dev Server (No-EAC). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 134.195.101.194:28015.
What Rust version does Local Dev Server (No-EAC) currently run?
Rust network protocol 2633 and build 165217 on Windows is what Local Dev Server (No-EAC) uses. The protocol must match for you to join; Steam will update your game.
How reliably does Local Dev Server (No-EAC) stay online?
Right now Local Dev Server (No-EAC) is offline, with its last appearance 33 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 26 September 2026.
Wipe days
When does Local Dev Server (No-EAC) wipe, and how often?
Local Dev Server (No-EAC)'s wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 33 days 6 hours ago.
Lists and tags
Which meanings sit behind the tags on Local Dev Server (No-EAC)?
gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Local Dev Server (No-EAC) publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Local Dev Server (No-EAC) come up?
The Rust Data Lab lists that include Local Dev Server (No-EAC) are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Local Dev Server (No-EAC) hold among Rust servers?
Player hours over the last week put Local Dev Server (No-EAC) at #16,818, inside the top 72% of ranked servers.
What does the current player count on Local Dev Server (No-EAC) tell you?
No live signal from Local Dev Server (No-EAC) right now, which was last seen 33 days 2 hours ago.
Getting on
What is the way to join Local Dev Server (No-EAC)?
In Rust, press F1 and enter client.connect 134.195.101.194:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.