Rust Data LabData lab · live
Live readings Servers11,883 Players104,335 Populated3,951 Fresh wipes · 3h530 Sampled every 5 min

Element card · group Modded · atomic number 10,655, its rank

4Netplayers Rust PB

Online 134.255.222.49:21100 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,655top 48%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:31 UTC27d ago 0 – running 0
Tue 29 Sep, 19:30 UTC29d ago 2 held half 2.4 days 1
Mon 28 Sep, 17:37 UTC31d ago 2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on 4Netplayers Rust PB?

A procedural map of size 4,000 with seed 1724111549 runs on 4Netplayers Rust PB, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

What rules has 4Netplayers Rust PB set, and what settings are in force?

The name of 4Netplayers Rust PB carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

What region hosts 4Netplayers Rust PB?

No region is published by 4Netplayers Rust PB. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 134.255.222.49:21100.

Which Rust version is 4Netplayers Rust PB on?

On Linux, 4Netplayers Rust PB is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is 4Netplayers Rust PB for staying online?

Right now, 4Netplayers Rust PB is reachable. According to the uptime it reports, the last restart was about 11 hours ago. For the last 7 full days, 149 of 168 hours were online, giving 89% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does 4Netplayers Rust PB hold a steady performance?

The last 48 hours show an average of 29 server fps and a minimum of 25. The entity count reached 107,097, including buildings, deployables and all other world items. The highest memory usage was 3,688 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on 4Netplayers Rust PB, and at what time?

There is no next wipe to predict for 4Netplayers Rust PB, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 27 days 13 hours ago the current world was made.

On 4Netplayers Rust PB, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Lists and tags

Which meanings sit behind the tags on 4Netplayers Rust PB?

The game's server browser reads the tags 4Netplayers Rust PB publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does 4Netplayers Rust PB appear in?

These themed Rust Data Lab lists carry 4Netplayers Rust PB: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does 4Netplayers Rust PB hold among Rust servers?

4Netplayers Rust PB sits at #10,655 for seven-day player hours, placing it in the top 48% of ranked servers.

What does the current player count on 4Netplayers Rust PB tell you?

At the moment 4Netplayers Rust PB has 0 of its 10 slots filled. The week's figures average 0 players and top out at 1.

Getting on

How can you connect to 4Netplayers Rust PB?

You can connect by pressing F1 in Rust and entering client.connect 134.255.222.49:21100, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.