Rust Data LabData lab · live
Live readings Servers11,694 Players45,403 Populated3,140 Fresh wipes · 3h97 Sampled every 5 min

Element card · group Modded · atomic number 11,074, its rank

4Netplayers Rust Server

Online 134.255.223.147:28015 checked 14m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,074top 50%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:34 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 43
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Quick answers

from the figures on this page

Server setup

What map is in play on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 5,000 with seed 1234567890; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on 4Netplayers Rust Server?

No gather rate appears in the name of 4Netplayers Rust Server. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

Which location is 4Netplayers Rust Server based in?

Nothing about a region is published by 4Netplayers Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 134.255.223.147:28015.

What Rust version does 4Netplayers Rust Server currently run?

On Linux, 4Netplayers Rust Server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is 4Netplayers Rust Server for staying online?

4Netplayers Rust Server is live as of now. About 3 days 19 hours ago is when it last restarted, based on its uptime. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does 4Netplayers Rust Server perform?

The last 48 hours show an average of 25 server fps and a minimum of 16. The entity count reached 137,305, including buildings, deployables and all other world items. Memory use peaked at 5,306 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on 4Netplayers Rust Server?

4Netplayers Rust Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 18 hours ago.

How does 4Netplayers Rust Server look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on 4Netplayers Rust Server?

The game's server browser reads the tags 4Netplayers Rust Server publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does 4Netplayers Rust Server come up?

You will find 4Netplayers Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does 4Netplayers Rust Server hold among Rust servers?

4Netplayers Rust Server sits at #11,074 for seven-day player hours, placing it in the top 50% of ranked servers.

What does the current player count on 4Netplayers Rust Server tell you?

At the moment 4Netplayers Rust Server has 0 of its 10 slots filled. Averaged over the past week: 0 players, peaking at 1.

How to join

How can you connect to 4Netplayers Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 134.255.223.147:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.