Rust Data LabData lab · live
Live readings Servers11,765 Players59,281 Populated3,483 Fresh wipes · 3h134 Sampled every 5 min

Element card · group PvE · atomic number 13,521, its rank

[EU] MaximoRust Test-Dev Server

Online 134.255.255.19:28020 checked 7m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,521top 61%
Last wipe1d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75112:0018:0001:0007:0014:0021:00Wiped Tue 27 Oct, 12:37 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
05010015020012:0018:0001:0007:0014:0021:00Wiped Tue 27 Oct, 12:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

usual gap1.7 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 25 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:37 UTC1d ago – – running 0
Sun 25 Oct, 19:09 UTC3d ago 1 – 1.7 days 0
Thu 1 Oct, 18:02 UTC FW27d ago 0 – 24 days 0
Thu 1 Oct, 09:39 UTC27d ago 1 – 0.3 days 0
Wed 30 Sep, 20:55 UTC28d ago 1 – 0.5 days 0
Tue 22 Sep, 14:53 UTC36d ago 1 halved by day 5 8.3 days 0
Mon 21 Sep, 14:30 UTC37d ago 1 – 1 days 0
Fri 18 Sep, 16:07 UTC40d ago 1 halved by day 1 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on [EU] MaximoRust Test-Dev Server?

The map on [EU] MaximoRust Test-Dev Server is procedural at size 4,500 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: NORIA ISLAND.

How is [EU] MaximoRust Test-Dev Server configured, and what rules apply?

Nothing in the name of [EU] MaximoRust Test-Dev Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

What region hosts [EU] MaximoRust Test-Dev Server?

No region tag is published by [EU] MaximoRust Test-Dev Server; its name, though, points to Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. 134.255.255.19:28020 is the address it uses.

What Rust version does [EU] MaximoRust Test-Dev Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what [EU] MaximoRust Test-Dev Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [EU] MaximoRust Test-Dev Server stay up, and how reliable is its uptime?

[EU] MaximoRust Test-Dev Server is live as of now. According to the uptime it reports, the last restart was about 19 hours ago. It was online for 13 of 168 hours in the last 7 full days, which is 8% uptime. The first sighting by Rust Data Lab was on 15 September 2026.

Does [EU] MaximoRust Test-Dev Server hold a steady performance?

The last 48 hours show an average of 120 server fps and a minimum of 118. The maximum entity count was 106,191, covering buildings, deployables and all else in the world. Up to 4,403 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on [EU] MaximoRust Test-Dev Server, and at what time?

Once a month is all [EU] MaximoRust Test-Dev Server wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 28 hours ago. Its tags set out a wipe schedule of once a month.

On [EU] MaximoRust Test-Dev Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 5.

Tags, lists

Which meanings sit behind the tags on [EU] MaximoRust Test-Dev Server?

The game's server browser reads the tags [EU] MaximoRust Test-Dev Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; modded (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [EU] MaximoRust Test-Dev Server appear in?

The Rust Data Lab lists that include [EU] MaximoRust Test-Dev Server are: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Who is behind [EU] MaximoRust Test-Dev Server?

1 other server we track also publishes a maximorust.com hostname, as [EU] MaximoRust Test-Dev Server does, which suggests the same operator runs them.

Player counts

What position does [EU] MaximoRust Test-Dev Server hold among Rust servers?

The seven-day player-hours table has [EU] MaximoRust Test-Dev Server at #13,521, in the top 61% of ranked servers.

How full is [EU] MaximoRust Test-Dev Server right now?

At the moment [EU] MaximoRust Test-Dev Server has 0 of its 10 slots filled. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 16:00 UTC, averaging 0 players.

Getting on

What is the way to join [EU] MaximoRust Test-Dev Server?

You can connect by pressing F1 in Rust and entering client.connect 134.255.255.19:28020, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://maximorust.com.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.
modded
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.