Element card · group Modded · atomic number 15,276, its rank
Buckit's Backyard
Online 134.41.82.44:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 14:51 UTC7d ago | 0 | – | running | 0 |
| Thu 1 Oct, 17:54 UTC FW28d ago | 3 | halved by day 4 | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Buckit's Backyard?
Buckit's Backyard runs a procedural map of size 4,300 with seed 1291862314; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has Buckit's Backyard set, and what settings are in force?
The name of Buckit's Backyard carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts Buckit's Backyard?
No region is published by Buckit's Backyard. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 134.41.82.44:28015.
Which Rust version is Buckit's Backyard on?
Rust network protocol 2635 and build 168909 on Linux is what Buckit's Backyard uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Buckit's Backyard stay online?
Buckit's Backyard is live as of now. About 22 hours ago is when it last restarted, based on its uptime. It was online for 153 of 168 hours in the last 7 full days, which is 91% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does Buckit's Backyard perform?
The last 48 hours show an average of 108 server fps and a minimum of 77. The maximum entity count was 103,685, covering buildings, deployables and all else in the world. Memory use peaked at 4,119 MB. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
How often does a wipe happen on Buckit's Backyard, and at what time?
The record holds too few of Buckit's Backyard's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 7 days 7 hours ago.
How does Buckit's Backyard look on the day of a wipe?
At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 4.
Tags, lists
Which meanings sit behind the tags on Buckit's Backyard?
gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Buckit's Backyard publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Buckit's Backyard come up?
You will find Buckit's Backyard on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
What position does Buckit's Backyard hold among Rust servers?
Buckit's Backyard sits at #15,276 for seven-day player hours, placing it in the top 69% of ranked servers.
How full is Buckit's Backyard right now?
Buckit's Backyard currently shows 0 players across 50 slots. Over seven days the mean player count is 0.
Connection
How can you connect to Buckit's Backyard?
You can connect by pressing F1 in Rust and entering client.connect 134.41.82.44:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.