Rust Data LabData lab · live
Live readings Servers11,621 Players32,314 Populated2,788 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Modded · atomic number 13,725, its rank

A Shockbyte x Discord Production Rust Server

Online 135.148.15.35:28800 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,725top 62%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 38
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  2. 2 Ми МИНИ-КАРТА 2Х … 126
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 126/ 100
  3. 3 Re RETRO RUST #1 … 62
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 62/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 14
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 14/ 700
  5. 5 Ru RustSpain.com … 2
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 2/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 3
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 3/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on A Shockbyte x Discord Production Rust Server?

A procedural map of size 1,500 with seed 50000 runs on A Shockbyte x Discord Production Rust Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has A Shockbyte x Discord Production Rust Server set, and what settings are in force?

No gather rate appears in the name of A Shockbyte x Discord Production Rust Server. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts A Shockbyte x Discord Production Rust Server?

No region is published by A Shockbyte x Discord Production Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 135.148.15.35:28800.

What Rust version does A Shockbyte x Discord Production Rust Server currently run?

On Linux, A Shockbyte x Discord Production Rust Server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does A Shockbyte x Discord Production Rust Server stay online?

Right now, A Shockbyte x Discord Production Rust Server is reachable. The uptime it reports suggests it restarted roughly 2 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 12 October 2026, Rust Data Lab saw it for the first time.

How well does A Shockbyte x Discord Production Rust Server perform?

Server fps averaged 234 over the last 48 hours, with 222 as the lowest. The entity count reached 9,034, including buildings, deployables and all other world items. Memory use peaked at 3,530 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on A Shockbyte x Discord Production Rust Server?

Too few wipes are on record for A Shockbyte x Discord Production Rust Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 17 days ago the current world was made.

Where it appears

What should you understand from the tags A Shockbyte x Discord Production Rust Server carries?

gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): 40 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does A Shockbyte x Discord Production Rust Server come up?

The Rust Data Lab lists that include A Shockbyte x Discord Production Rust Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does A Shockbyte x Discord Production Rust Server compare with other servers in the rankings?

A Shockbyte x Discord Production Rust Server sits at #13,725 for seven-day player hours, placing it in the top 62% of ranked servers.

How full is A Shockbyte x Discord Production Rust Server right now?

A Shockbyte x Discord Production Rust Server currently shows 0 players across 40 slots. A seven-day sample gives 0 players on average and 1 at the top.

How to join

What is the way to join A Shockbyte x Discord Production Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 135.148.15.35:28800, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players 40 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.