Rust Data LabData lab · live
Live readings Servers11,674 Players48,848 Populated3,024 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Vanilla · atomic number 15,269, its rank

[US] Scrap Kings 2x | BiWeekly | Quad

Online 135.148.150.139:60403 checked 10m ago

2x biweekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 250 0% full Room to join
7-day average0peak –
Rank · atomic number#15,269top 69%
Last wipe26d agobiweekly schedule
Next wipe1d 1hSat 31 Oct, 04:13 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 04:13 UTC, in 1d 1h. Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 1d 1hSat 31 Oct, 04:13 UTC
  2. 6d 16hThu 5 Nov, 19:00 UTCFW
  3. 15d 1hSat 14 Nov, 04:13 UTC
  4. 29d 1hSat 28 Nov, 04:13 UTC
  5. 34d 16hThu 3 Dec, 19:00 UTCFW
  6. 43d 1hSat 12 Dec, 04:13 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 04:13 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - US 2X … 697
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  2. 2 Bi [US] Big Tuna … 2
    [US] Big Tuna 2x Vanilla+ | Max 8 | Just Wiped! NA · groups of 8+ · 2x · biweekly · 3 on average 2/ 75
  3. 3 He (US) HELL FORG… 3
    (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | JUST-WIPED NA · groups of 8+ · 2x · biweekly · 2 on average 3/ 100
  4. 4 At Atlas - US 2X … 114
    Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 357 on average 114/ 150
  5. 5 Us US Limitless 2… 201
    US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 150 on average 201/ 210
  6. 6 Ho HollowServers.… 200
    HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 130 on average 200/ 215

Quick answers

from the figures on this page

Settings and map

What map is in play on [US] Scrap Kings 2x | BiWeekly | Quad?

The map on [US] Scrap Kings 2x | BiWeekly | Quad is procedural at size 2,500 with seed 1, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on [US] Scrap Kings 2x | BiWeekly | Quad?

According to its name, [US] Scrap Kings 2x | BiWeekly | Quad runs 2x gather. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.

Server details

What region hosts [US] Scrap Kings 2x | BiWeekly | Quad?

The name of [US] Scrap Kings 2x | BiWeekly | Quad points to North America, even without a region tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 135.148.150.139:60403.

On what Rust version does [US] Scrap Kings 2x | BiWeekly | Quad operate?

On Linux, [US] Scrap Kings 2x | BiWeekly | Quad is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is [US] Scrap Kings 2x | BiWeekly | Quad for staying online?

[US] Scrap Kings 2x | BiWeekly | Quad is live as of now. The uptime it reports suggests it restarted roughly 20 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [US] Scrap Kings 2x | BiWeekly | Quad perform?

In the last 48 hours, it averaged 231 server fps, with a low of 162. Buildings, deployables and everything else in the world added up to as many as 30,891 entities. The highest memory usage was 1,468 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on [US] Scrap Kings 2x | BiWeekly | Quad?

The prediction for [US] Scrap Kings 2x | BiWeekly | Quad follows its tag, as too few wipes are on record to confirm the schedule. Due next on Saturday 31 October at 04:13 UTC is its wipe. Counting back, the current world began 26 days 22 hours ago. A two-weekly wipe schedule is published in its tags.

How does [US] Scrap Kings 2x | BiWeekly | Quad look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 4 hours after it began.

Where it appears

How should you read the tags on [US] Scrap Kings 2x | BiWeekly | Quad?

gmvanilla (Game mode): This is vanilla survival; mp250 (Max players): It has 250 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^b (Biweekly): Wipes come around once a fortnight; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list [US] Scrap Kings 2x | BiWeekly | Quad publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [US] Scrap Kings 2x | BiWeekly | Quad come up?

The Rust Data Lab lists that include [US] Scrap Kings 2x | BiWeekly | Quad are: 2x gather rate servers, Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Population

How does [US] Scrap Kings 2x | BiWeekly | Quad compare with other servers in the rankings?

The seven-day player-hours table has [US] Scrap Kings 2x | BiWeekly | Quad at #15,269, in the top 69% of ranked servers.

How full is [US] Scrap Kings 2x | BiWeekly | Quad right now?

At the moment [US] Scrap Kings 2x | BiWeekly | Quad has 0 of its 250 slots filled. The past week gives an average of 0 players.

How to join

What steps get you onto [US] Scrap Kings 2x | BiWeekly | Quad?

You can connect by pressing F1 in Rust and entering client.connect 135.148.150.139:60403, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp250
Max players It has 250 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.