Element card · group Modded · atomic number 11,198, its rank
Stumpy's development
Online 135.148.150.49:60409 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 01:23 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Stumpy's development?
Stumpy's development runs a procedural map of size 3,000 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has Stumpy's development set, and what settings are in force?
Nothing in the name of Stumpy's development gives a gather rate. With no change from the default, groups can hold up to 8 players. build & creative is the game mode, building in a sandbox, with no gathering. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
Which location is Stumpy's development based in?
No region is published by Stumpy's development. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 135.148.150.49:60409 is the address it uses.
On what Rust version does Stumpy's development operate?
On Linux, Stumpy's development is running Rust network protocol 2635 and build 167781. The protocol must match for you to join; Steam will update your game.
Does Stumpy's development stay up, and how reliable is its uptime?
Stumpy's development is live as of now. According to the uptime it reports, the last restart was about 2 days 14 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Does Stumpy's development hold a steady performance?
In the last 48 hours, it averaged 213 server fps, with a low of 127. The maximum entity count was 48,806, covering buildings, deployables and all else in the world. The highest memory usage was 2,287 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
What is the wiping pattern on Stumpy's development?
Wiping once a month with the force wipe is what Stumpy's development does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 10 days 11 hours ago. A monthly wipe schedule is what its tags publish.
How does Stumpy's development look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. 3 hours after the latest wipe, the crowd peaked.
Tags, lists
What should you understand from the tags Stumpy's development carries?
The game's server browser reads the tags Stumpy's development publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^r (Roleplay): The server runs as roleplay; ^k (Build server): Base building and practice are the focus; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Stumpy's development come up?
You will find Stumpy's development on the following Rust Data Lab lists: Modded Rust servers, measured, Rust build and creative servers and Rust roleplay servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player counts
What position does Stumpy's development hold among Rust servers?
The seven-day player-hours table has Stumpy's development at #11,198, in the top 50% of ranked servers.
How many players does Stumpy's development have at the moment?
At the moment Stumpy's development has 0 of its 100 slots filled. Averaged over the past week: 0 players, peaking at 1.
Getting on
What steps get you onto Stumpy's development?
You can connect by pressing F1 in Rust and entering client.connect 135.148.150.49:60409, or by pressing Launch Rust here, which starts the game through Steam and joins for you.