Element card · group Modded · atomic number 5,646, its rank
Ding Dong's Playground
Online 135.148.252.154:24690 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 23:11 UTC26d ago | 2 | – | running | 0 |
| Mon 28 Sep, 22:32 UTC30d ago | 2 | halved by day 3 | 4 days | 0 |
| Sat 26 Sep, 22:52 UTC32d ago | 3 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Ding Dong's Playground?
A procedural map of size 3,000 with seed 1614537442 runs on Ding Dong's Playground, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is Ding Dong's Playground configured, and what rules apply?
Nothing in the name of Ding Dong's Playground gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
About the server
Which location is Ding Dong's Playground based in?
There is no region on record for Ding Dong's Playground. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 135.148.252.154:24690.
Which Rust version is Ding Dong's Playground on?
Rust network protocol 2635 and build 168909 on Linux is what Ding Dong's Playground uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Ding Dong's Playground for staying online?
Ding Dong's Playground is live as of now. According to the uptime it reports, the last restart was about 14 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 26 September 2026, Rust Data Lab saw it for the first time.
Is Ding Dong's Playground known for smooth running?
Server fps averaged 189 over the last 48 hours, with 135 as the lowest. Buildings, deployables and everything else in the world added up to as many as 52,958 entities. Up to 3,448 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
When does Ding Dong's Playground wipe, and how often?
There is no next wipe to predict for Ding Dong's Playground, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 14 hours ago the current world was made.
On Ding Dong's Playground, what happens when wipe day arrives?
Recent wipes on average reached 2 players at their busiest. 25 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of recent wipes. The crowd fell below half by day 3 when it didn't hold.
Where it appears
What should you understand from the tags Ding Dong's Playground carries?
gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Ding Dong's Playground publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Ding Dong's Playground come up?
The Rust Data Lab lists that include Ding Dong's Playground are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does Ding Dong's Playground hold among Rust servers?
Ding Dong's Playground sits at #5,646 for seven-day player hours, placing it in the top 25% of ranked servers.
What does the current player count on Ding Dong's Playground tell you?
Of 40 slots, 0 are taken on Ding Dong's Playground right now. Averaged over the past week: 0 players, peaking at 2. Peak time in the past 48 hours: 17:00 UTC, when the average was 2 players.
How to join
What steps get you onto Ding Dong's Playground?
In Rust, press F1 and enter client.connect 135.148.252.154:24690. Or click Launch Rust here to open Rust via Steam and connect automatically.