Rust Data LabData lab · live
Live readings Servers11,737 Players52,840 Populated3,354 Fresh wipes · 3h124 Sampled every 5 min

Element card · group Modded · atomic number 15,097, its rank

BizRust Carbon Dev

Offline 136.148.219.110:28015 checked 13d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#15,097top 70%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct8 Oct12 Oct15 Oct19 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 09:50 UTC13d ago 1 – running 1
Wed 14 Oct, 12:00 UTC14d ago 1 – 0.9 days 0
Mon 12 Oct, 20:30 UTC16d ago 1 – 1.6 days 1
Mon 5 Oct, 14:06 UTC23d ago 0 – 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

How is BizRust Carbon Dev configured, and what rules apply?

No gather rate appears in the name of BizRust Carbon Dev. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

About the server

Which location is BizRust Carbon Dev based in?

There is no region on record for BizRust Carbon Dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 136.148.219.110:28015.

Which Rust version is BizRust Carbon Dev on?

Rust network protocol 2634 and build 167781 on Windows is what BizRust Carbon Dev uses. The protocol must match for you to join; Steam will update your game.

Does BizRust Carbon Dev stay up, and how reliable is its uptime?

Currently offline, BizRust Carbon Dev was last seen 13 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 5 October 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on BizRust Carbon Dev, and at what time?

With no fixed rhythm, BizRust Carbon Dev wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 13 days 13 hours ago the current world was made.

On BizRust Carbon Dev, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 1 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags BizRust Carbon Dev carries?

gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): 500 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list BizRust Carbon Dev publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does BizRust Carbon Dev come up?

You will find BizRust Carbon Dev on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does BizRust Carbon Dev hold among Rust servers?

Player hours over the last week put BizRust Carbon Dev at #15,097, inside the top 70% of ranked servers.

How many players does BizRust Carbon Dev have at the moment?

No live signal from BizRust Carbon Dev right now, which was last seen 13 days 7 hours ago.

Connection

What steps get you onto BizRust Carbon Dev?

Open the console with F1 in Rust and type client.connect 136.148.219.110:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp500
Max players 500 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build It runs build 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.