Element card · group Modded · atomic number 15,338, its rank
WriteQueueDiagTest
Offline 136.169.236.132:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on WriteQueueDiagTest?
The map on WriteQueueDiagTest is procedural, made by the game.
What settings and rules apply on WriteQueueDiagTest?
No gather rate appears in the name of WriteQueueDiagTest. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is WriteQueueDiagTest based in?
Nothing about a region is published by WriteQueueDiagTest. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 136.169.236.132:28015.
Which Rust version is WriteQueueDiagTest on?
Rust network protocol 2635 and build 168909 on Windows is what WriteQueueDiagTest uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does WriteQueueDiagTest stay up, and how reliable is its uptime?
WriteQueueDiagTest is not online at the moment; the last sighting was 5 days 18 hours ago. For the last 5 full days, 0 of 120 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 23 October 2026.
Wipe schedule
When does WriteQueueDiagTest wipe, and how often?
Too few wipes are on record for WriteQueueDiagTest to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days 19 hours ago the current world was made.
Where it appears
What should you understand from the tags WriteQueueDiagTest carries?
The game's server browser reads the tags WriteQueueDiagTest publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does WriteQueueDiagTest come up?
You will find WriteQueueDiagTest on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
How does WriteQueueDiagTest compare with other servers in the rankings?
Player hours over the last week put WriteQueueDiagTest at #15,338, inside the top 69% of ranked servers.
How full is WriteQueueDiagTest right now?
No live signal from WriteQueueDiagTest right now, which was last seen 5 days 18 hours ago. The past week gives an average of 0 players.
Connection
How can you connect to WriteQueueDiagTest?
Open the console with F1 in Rust and type client.connect 136.169.236.132:28015. The Launch Rust button on this page does the same job through Steam.