Rust Data LabData lab · live
Live readings Servers11,685 Players46,119 Populated3,120 Fresh wipes · 3h119 Sampled every 5 min

Element card · group PvE · atomic number 15,414, its rank

[GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|

Online 136.243.70.252:28035 checked 11m ago

vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak –
Rank · atomic number#15,414top 69%
Last wipe43d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 07:56 UTC43d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [EU] Brits PvE… 142
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 234 on average 142/ 2,000
  2. 2 Tr TRAVELER PVE [… 17
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average 17/ 100
  3. 3 Pv 1[PvE]Тульский… 16
    1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 37 on average 16/ 200
  4. 4 Ru [GER] Rust Oas… 9
    [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 31 on average 9/ 140
  5. 5 Ru RustAria#4 [Ми… 7
    RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 31 on average 7/ 200
  6. 6 Re [PvE] Relic Eu… 22
    [PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 30 on average 22/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|?

The map on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| is procedural at size 3,500 with seed 648252, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| set, and what settings are in force?

The name of [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| carries no gather rate. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

Server details

Which location is [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| based in?

Going by its name rather than a tag, [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| points to Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. 136.243.70.252:28035 is the address it uses.

What Rust version does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| currently run?

Rust network protocol 2633 and build 162929 on Windows is what [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| stay up, and how reliable is its uptime?

[GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| is live as of now. According to the uptime it reports, the last restart was about 20 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| hold a steady performance?

Server fps averaged 110 over the last 48 hours, with 101 as the lowest. The entity count reached 70,754, including buildings, deployables and all other world items. Up to 4,596 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|?

[GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|'s wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 43 days 17 hours ago.

On [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|, what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

Which meanings sit behind the tags on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|?

gmrust (Game mode): Standard Rust survival is the game here; mp30 (Max players): 30 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs162929 (Build): It runs build 162929; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^p (PvE): You fight the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| come up?

You will find [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| on the following Rust Data Lab lists: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| place?

[GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| sits at #15,414 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| right now?

Of 30 slots, 0 are taken on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| right now. The past week gives an average of 0 players.

Connection

What is the way to join [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|?

Open the console with F1 in Rust and type client.connect 136.243.70.252:28035. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,^p,^v,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp30
Max players 30 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs162929
Build It runs build 162929.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.