Rust Data LabData lab · live
Live readings Servers11,694 Players45,403 Populated3,140 Fresh wipes · 3h97 Sampled every 5 min

Element card · group Modded · atomic number 7,937, its rank

ZUFLUCHT TEST

Online 136.243.93.125:28065 checked 12m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#7,937top 36%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75101:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.7 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Fri 16 OctSat 10 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:59 UTC12d ago 1 – running 0
Sat 10 Oct, 11:57 UTC18d ago 1 halved by day 2 6.1 days 0
Sun 4 Oct, 18:35 UTC24d ago 0 – 5.7 days 0
Thu 1 Oct, 15:28 UTC27d ago 1 halved by day 2 3.1 days 1
Mon 28 Sep, 19:04 UTC30d ago 1 – 2.9 days 0
Tue 22 Sep, 06:55 UTC36d ago 0 – 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on ZUFLUCHT TEST?

A procedural map of size 5,000 with seed 1337 runs on ZUFLUCHT TEST, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Skull-Factory.

How is ZUFLUCHT TEST configured, and what rules apply?

The name of ZUFLUCHT TEST carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

In what location does ZUFLUCHT TEST sit?

No region is published by ZUFLUCHT TEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 136.243.93.125:28065 is the address it uses.

What Rust version does ZUFLUCHT TEST currently run?

On Windows, ZUFLUCHT TEST is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does ZUFLUCHT TEST stay up, and how reliable is its uptime?

ZUFLUCHT TEST is live as of now. According to the uptime it reports, the last restart was about 20 hours ago. It was online for 128 of 168 hours in the last 7 full days, which is 76% uptime. It first appeared to Rust Data Lab on 14 September 2026.

Is ZUFLUCHT TEST known for smooth running?

In the last 48 hours, it averaged 65 server fps, with a low of 38. The entity count reached 106,278, including buildings, deployables and all other world items. Memory use peaked at 5,700 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on ZUFLUCHT TEST?

With no fixed rhythm, ZUFLUCHT TEST wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 27 days 7 hours ago the current world was made.

On ZUFLUCHT TEST, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 1 hours in. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.

Where it appears

Which meanings sit behind the tags on ZUFLUCHT TEST?

The game's server browser reads the tags ZUFLUCHT TEST publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does ZUFLUCHT TEST appear in?

You will find ZUFLUCHT TEST on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

What position does ZUFLUCHT TEST hold among Rust servers?

Player hours over the last week put ZUFLUCHT TEST at #7,937, inside the top 36% of ranked servers.

How many players does ZUFLUCHT TEST have at the moment?

Of 100 slots, 0 are taken on ZUFLUCHT TEST right now. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 09:00 UTC, when the average was 1 players.

Getting on

How can you connect to ZUFLUCHT TEST?

In Rust, press F1 and enter client.connect 136.243.93.125:28065. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://zuflucht-rust.de/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.