Rust Data LabData lab · live
Live readings Servers11,892 Players102,807 Populated3,961 Fresh wipes · 3h356 Sampled every 5 min

Element card · group Modded · atomic number 15,310, its rank

Deadly-Fam Rust Main

Online 136.47.25.184:28015 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,310top 69%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 15:51 UTC20d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Deadly-Fam Rust Main?

The map on Deadly-Fam Rust Main is procedural at size 3,500 with seed 389912715, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Deadly-Fam Rust Main?

Nothing in the name of Deadly-Fam Rust Main gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is Deadly-Fam Rust Main based in?

There is no region on record for Deadly-Fam Rust Main. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 136.47.25.184:28015.

On what Rust version does Deadly-Fam Rust Main operate?

Rust network protocol 2635 and build 168909 on Linux is what Deadly-Fam Rust Main uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Deadly-Fam Rust Main stay up, and how reliable is its uptime?

At the moment, Deadly-Fam Rust Main is online. According to the uptime it reports, the last restart was about 2 days ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 5 October 2026, Rust Data Lab saw it for the first time.

Is Deadly-Fam Rust Main known for smooth running?

The last 48 hours show an average of 75 server fps and a minimum of 49. The entity count reached 66,279, including buildings, deployables and all other world items. The highest memory usage was 2,605 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on Deadly-Fam Rust Main?

Too few wipes are on record for Deadly-Fam Rust Main to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 20 days 1 hours ago.

What does a typical wipe day on Deadly-Fam Rust Main involve?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on Deadly-Fam Rust Main?

The game's server browser reads the tags Deadly-Fam Rust Main publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Deadly-Fam Rust Main appear in?

You will find Deadly-Fam Rust Main on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Deadly-Fam Rust Main place?

The seven-day player-hours table has Deadly-Fam Rust Main at #15,310, in the top 69% of ranked servers.

How full is Deadly-Fam Rust Main right now?

Deadly-Fam Rust Main currently shows 0 players across 50 slots. Over seven days the mean player count is 0.

How to join

How can you connect to Deadly-Fam Rust Main?

In Rust, press F1 and enter client.connect 136.47.25.184:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.