Rust Data LabData lab · live
Live readings Servers11,709 Players54,841 Populated3,244 Fresh wipes · 3h155 Sampled every 5 min

Element card · group Modded · atomic number 7,386, its rank

DFAM Rust Dev

Online 136.47.25.184:28017 checked 6m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 3
Rank · atomic number#7,386top 33%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123417:0001:0008:0016:0000:0008:00Wiped Tue 27 Oct, 19:05 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep8 Oct14 Oct20 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap22.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:05 UTC1d ago – – running 1
Mon 5 Oct, 16:10 UTC23d ago 1 halved by day 1 22.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 185
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  4. 4 Ru 404 RUST 2Х|ДЛ… 75
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  5. 5 Ru RustSpain.com … 8
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Quick answers

from the figures on this page

Settings and map

What map is in play on DFAM Rust Dev?

A procedural map runs on DFAM Rust Dev, generated by the game.

What rules has DFAM Rust Dev set, and what settings are in force?

Nothing in the name of DFAM Rust Dev gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts DFAM Rust Dev?

Nothing about a region is published by DFAM Rust Dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 136.47.25.184:28017.

On what Rust version does DFAM Rust Dev operate?

Rust network protocol 2635 and build 168909 on Linux is what DFAM Rust Dev uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does DFAM Rust Dev stay online?

At the moment, DFAM Rust Dev is online. It was online for 30 of 168 hours in the last 7 full days, which is 18% uptime. The first sighting by Rust Data Lab was on 19 September 2026.

Wipe schedule

How often does a wipe happen on DFAM Rust Dev, and at what time?

The record holds too few of DFAM Rust Dev's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 39 hours ago.

On DFAM Rust Dev, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.

Tags, lists

How should you read the tags on DFAM Rust Dev?

These are the tags DFAM Rust Dev makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does DFAM Rust Dev appear in?

The Rust Data Lab lists that include DFAM Rust Dev are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

What position does DFAM Rust Dev hold among Rust servers?

Player hours over the last week put DFAM Rust Dev at #7,386, inside the top 33% of ranked servers.

How many players does DFAM Rust Dev have at the moment?

Of 40 slots, 0 are taken on DFAM Rust Dev right now. The week's figures average 0 players and top out at 3. Over 48 hours, the highest average fell at 19:00 UTC, at 2 players.

Getting on

What steps get you onto DFAM Rust Dev?

In Rust, press F1 and enter client.connect 136.47.25.184:28017. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.