Element card · group Modded · atomic number 16,943, its rank
Test
Offline 138.124.62.162:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
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1
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- 3 Re RETRO RUST #1 … 190
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5
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Quick answers
from the figures on this pageMap and rules
What map is in play on Test?
Generated by the game, the map on Test is procedural.
What settings and rules apply on Test?
The name of Test carries no gather rate. No group limit is published. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
In what location does Test sit?
With no region published, Test still carries the region code eu2. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 138.124.62.162:28015.
Which Rust version is Test on?
Rust network protocol 2556 and build 104071 on Windows is what Test uses. The protocol must match for you to join; Steam will update your game.
How dependable is Test for staying online?
Currently offline, Test was last seen 31 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 27 September 2026.
Wipe days
When does Test wipe, and how often?
Too few wipes are on record for Test to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 68 days 2 hours ago.
Lists and tags
How should you read the tags on Test?
The game's server browser reads the tags Test publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; v2556 (Protocol): The server runs protocol 2556, so your game needs the same version; cs104071 (Build): The game build is 104071; ptrak (Networking): This runs on RakNet, the standard layer; $reu2 (Region code): Region code: eu2; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Test come up?
These themed Rust Data Lab lists carry Test: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Player counts
What position does Test hold among Rust servers?
Test sits at #16,943 for seven-day player hours, placing it in the top 71% of ranked servers.
What does the current player count on Test tell you?
Test is offline at the moment; the last sighting was 31 days 12 hours ago.
Connection
What steps get you onto Test?
You can connect by pressing F1 in Rust and entering client.connect 138.124.62.162:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.