Element card · group Modded · atomic number 15,970, its rank
Test
Offline 138.199.15.169:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Test?
A procedural map runs on Test, generated by the game.
What settings and rules apply on Test?
No gather rate appears in the name of Test. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server facts
Which location is Test based in?
No region is published by Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 138.199.15.169:28015.
Which Rust version is Test on?
On Windows, Test is running Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Test for staying online?
Currently offline, Test was last seen 27 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 1 October 2026.
Wipe schedule
How often does a wipe happen on Test, and at what time?
Test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 16 hours ago.
Lists and tags
Which meanings sit behind the tags on Test?
The game's server browser reads the tags Test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): Build number: 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Test come up?
These themed Rust Data Lab lists carry Test: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does Test compare with other servers in the rankings?
Player hours over the last week put Test at #15,970, inside the top 69% of ranked servers.
What does the current player count on Test tell you?
No live signal from Test right now, which was last seen 27 days 13 hours ago.
Connection
What steps get you onto Test?
You can connect by pressing F1 in Rust and entering client.connect 138.199.15.169:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.