Element card · group PvE · atomic number 12,874, its rank
CobaltCove.io Testing Branch
Offline EU 138.201.33.101:38015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 13d 17hThu 12 Nov, 14:48 UTC
- 27d 17hThu 26 Nov, 14:48 UTC
- 34d 22hThu 3 Dec, 19:00 UTCFW
- 41d 17hThu 10 Dec, 14:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:48 UTC14d ago | 1 | – | running | 0 |
| Tue 13 Oct, 15:07 UTC16d ago | 1 | – | 2 days | 0 |
| Sat 10 Oct, 07:36 UTC19d ago | 1 | – | 3.3 days | 1 |
| Thu 1 Oct, 18:51 UTC FW28d ago | – | – | 8.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on CobaltCove.io Testing Branch?
A procedural map of size 4,500 with seed 124032105 runs on CobaltCove.io Testing Branch, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on CobaltCove.io Testing Branch?
No gather rate appears in the name of CobaltCove.io Testing Branch. You get up to 10 players per group. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
In what location does CobaltCove.io Testing Branch sit?
The EU tag is how CobaltCove.io Testing Branch lists itself, in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. 138.201.33.101:38015 is the address it uses.
What Rust version does CobaltCove.io Testing Branch currently run?
On Windows, CobaltCove.io Testing Branch is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
How dependable is CobaltCove.io Testing Branch for staying online?
CobaltCove.io Testing Branch is not online at the moment; the last sighting was 14 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 17 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on CobaltCove.io Testing Branch?
Following the tag is the best the prediction can do for CobaltCove.io Testing Branch, whose record holds too few wipes to confirm its schedule. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 14 days 6 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.
How does CobaltCove.io Testing Branch look on the day of a wipe?
Recent wipes on average reached 1 players at their busiest. 1 hours after the latest wipe, the crowd peaked.
Tags, lists
Which meanings sit behind the tags on CobaltCove.io Testing Branch?
The game's server browser reads the tags CobaltCove.io Testing Branch publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Player slots: 0; ts10 (Group limit): The team limit is 10; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come around once a fortnight; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): In the browser it sits under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does CobaltCove.io Testing Branch appear in?
These themed Rust Data Lab lists carry CobaltCove.io Testing Branch: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Whose server is CobaltCove.io Testing Branch?
The cobaltcove.io hostname CobaltCove.io Testing Branch publishes also appears on 2 other servers we track, so the same operator most likely runs them.
Player counts
How does CobaltCove.io Testing Branch compare with other servers in the rankings?
Player hours for the past seven days give CobaltCove.io Testing Branch #12,874, #2,424 in Europe, and a place in the top 60% of ranked servers.
How many players does CobaltCove.io Testing Branch have at the moment?
No live signal from CobaltCove.io Testing Branch right now, which was last seen 14 days 5 hours ago.
Getting on
What is the way to join CobaltCove.io Testing Branch?
You can connect by pressing F1 in Rust and entering client.connect 138.201.33.101:38015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://cobaltcove.io.