Element card · group Modded · atomic number 14,632, its rank
test 2
Offline 138.36.35.167:28016 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
How is test 2 configured, and what rules apply?
No gather rate appears in the name of test 2. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does test 2 sit?
Nothing about a region is published by test 2. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 138.36.35.167:28016.
On what Rust version does test 2 operate?
On Windows, test 2 is running Rust network protocol 2634 and build 166494. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does test 2 stay online?
Currently offline, test 2 was last seen 23 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 3 October 2026.
Wipe schedule
When does test 2 wipe, and how often?
test 2's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 27 days 5 hours ago the current world was made.
Lists and tags
What should you understand from the tags test 2 carries?
These are the tags test 2 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does test 2 come up?
You will find test 2 on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does test 2 hold among Rust servers?
The seven-day player-hours table has test 2 at #14,632, in the top 65% of ranked servers.
How full is test 2 right now?
test 2 is offline at the moment; the last sighting was 23 days 2 hours ago.
Connection
What steps get you onto test 2?
You can connect by pressing F1 in Rust and entering client.connect 138.36.35.167:28016, or by pressing Launch Rust here, which starts the game through Steam and joins for you.