Rust Data LabData lab · live
Live readings Servers11,805 Players82,372 Populated3,637 Fresh wipes · 3h283 Sampled every 5 min

Element card · group Modded · atomic number 14,605, its rank

RustAI Self-hosted RCON test (lgs3)

Offline 138.84.34.198:28195 checked 14d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#14,605top 68%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k14 Oct16 Oct17 Oct19 Oct20 Oct22 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:39 UTC15d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on RustAI Self-hosted RCON test (lgs3)?

A procedural map runs on RustAI Self-hosted RCON test (lgs3), generated by the game.

What rules has RustAI Self-hosted RCON test (lgs3) set, and what settings are in force?

The name of RustAI Self-hosted RCON test (lgs3) carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

In what location does RustAI Self-hosted RCON test (lgs3) sit?

No region is published by RustAI Self-hosted RCON test (lgs3). Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 138.84.34.198:28195.

On what Rust version does RustAI Self-hosted RCON test (lgs3) operate?

Rust network protocol 2634 and build 166493 on Linux is what RustAI Self-hosted RCON test (lgs3) uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does RustAI Self-hosted RCON test (lgs3) stay up, and how reliable is its uptime?

Currently offline, RustAI Self-hosted RCON test (lgs3) was last seen 14 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 14 October 2026.

Wipe schedule

What is the wiping pattern on RustAI Self-hosted RCON test (lgs3)?

RustAI Self-hosted RCON test (lgs3)'s wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 15 days ago the current world was made.

On RustAI Self-hosted RCON test (lgs3), what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 17 hours after it began.

Tags, lists

Which meanings sit behind the tags on RustAI Self-hosted RCON test (lgs3)?

These are the tags RustAI Self-hosted RCON test (lgs3) makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166493 (Build): Build number: 166493; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RustAI Self-hosted RCON test (lgs3) appear in?

These themed Rust Data Lab lists carry RustAI Self-hosted RCON test (lgs3): Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does RustAI Self-hosted RCON test (lgs3) hold among Rust servers?

Player hours over the last week put RustAI Self-hosted RCON test (lgs3) at #14,605, inside the top 68% of ranked servers.

How many players does RustAI Self-hosted RCON test (lgs3) have at the moment?

No live signal from RustAI Self-hosted RCON test (lgs3) right now, which was last seen 14 days 7 hours ago.

Connection

How can you connect to RustAI Self-hosted RCON test (lgs3)?

In Rust, press F1 and enter client.connect 138.84.34.198:28195. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166493,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166493
Build Build number: 166493.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.