Rust Data LabData lab · live
Live readings Servers11,866 Players94,541 Populated3,878 Fresh wipes · 3h396 Sampled every 5 min

Element card · group Modded · atomic number 15,457, its rank

Prototype 17 Server

Offline 139.100.245.240:28015 checked 36d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,457top 67%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2 Ми МИНИ-КАРТА 2Х … 124
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 124/ 100
  3. 3 Re RETRO RUST #1 … 186
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 186/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 82
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 82/ 700
  5. 5 Ru RustSpain.com … 351
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 351/ 350
  6. 6 Ru 404 RUST 2Х|ДЛ… 249
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 249/ 700

Quick answers

from the figures on this page

Settings and map

What map is in play on Prototype 17 Server?

Generated by the game, the map on Prototype 17 Server is procedural.

What rules has Prototype 17 Server set, and what settings are in force?

The name of Prototype 17 Server carries no gather rate. The server publishes no limit on group size. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

Server facts

In what location does Prototype 17 Server sit?

No region is published by Prototype 17 Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 139.100.245.240:28015.

Which Rust version is Prototype 17 Server on?

Rust network protocol 2362 on Windows is what Prototype 17 Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Prototype 17 Server for staying online?

Prototype 17 Server is not online at the moment; the last sighting was 36 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 22 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does Prototype 17 Server wipe, and how often?

Too few wipes are on record for Prototype 17 Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 36 days 21 hours ago the current world was made.

Where it appears

What should you understand from the tags Prototype 17 Server carries?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): RakNet is the network layer here, as standard in Rust; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework; hil2cpp (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list Prototype 17 Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Prototype 17 Server come up?

The Rust Data Lab lists that include Prototype 17 Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Player counts

How does Prototype 17 Server compare with other servers in the rankings?

The seven-day player-hours table has Prototype 17 Server at #15,457, in the top 67% of ranked servers.

How full is Prototype 17 Server right now?

The last recorded sighting of Prototype 17 Server was 36 days 18 hours ago, and it is offline now.

How to join

What is the way to join Prototype 17 Server?

You can connect by pressing F1 in Rust and entering client.connect 139.100.245.240:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
v2362
Protocol To join, your game must match protocol 2362.
ptrak
Networking RakNet is the network layer here, as standard in Rust.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Other

hil2cpp
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.
stok
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.