Element card · group Modded · atomic number 15,457, its rank
Prototype 17 Server
Offline 139.100.245.240:28015 checked 36d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Prototype 17 Server?
Generated by the game, the map on Prototype 17 Server is procedural.
What rules has Prototype 17 Server set, and what settings are in force?
The name of Prototype 17 Server carries no gather rate. The server publishes no limit on group size. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
Server facts
In what location does Prototype 17 Server sit?
No region is published by Prototype 17 Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 139.100.245.240:28015.
Which Rust version is Prototype 17 Server on?
Rust network protocol 2362 on Windows is what Prototype 17 Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Prototype 17 Server for staying online?
Prototype 17 Server is not online at the moment; the last sighting was 36 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 22 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does Prototype 17 Server wipe, and how often?
Too few wipes are on record for Prototype 17 Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 36 days 21 hours ago the current world was made.
Where it appears
What should you understand from the tags Prototype 17 Server carries?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): RakNet is the network layer here, as standard in Rust; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework; hil2cpp (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list Prototype 17 Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Prototype 17 Server come up?
The Rust Data Lab lists that include Prototype 17 Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player counts
How does Prototype 17 Server compare with other servers in the rankings?
The seven-day player-hours table has Prototype 17 Server at #15,457, in the top 67% of ranked servers.
How full is Prototype 17 Server right now?
The last recorded sighting of Prototype 17 Server was 36 days 18 hours ago, and it is offline now.
How to join
What is the way to join Prototype 17 Server?
You can connect by pressing F1 in Rust and entering client.connect 139.100.245.240:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.