Element card · group Modded · atomic number 16,590, its rank
Rust Devblog Server
Offline 139.100.245.66:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Rust Devblog Server?
The map on Rust Devblog Server is procedural, made by the game.
What rules has Rust Devblog Server set, and what settings are in force?
The name of Rust Devblog Server carries no gather rate. The server publishes no limit on group size. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is off, Valve's anti-cheat.
About the server
What region hosts Rust Devblog Server?
There is no region on record for Rust Devblog Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 139.100.245.66:28015.
Which Rust version is Rust Devblog Server on?
On Windows, Rust Devblog Server is running Rust network protocol 2362. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Rust Devblog Server for staying online?
Currently offline, Rust Devblog Server was last seen 33 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 25 September 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on Rust Devblog Server, and at what time?
Too few wipes are on record for Rust Devblog Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 36 days 17 hours ago the current world was made.
Where it appears
How should you read the tags on Rust Devblog Server?
The game's server browser reads the tags Rust Devblog Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): This runs on RakNet, the standard layer; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework; hil2cpp (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Rust Devblog Server come up?
These themed Rust Data Lab lists carry Rust Devblog Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player counts
Against other Rust servers, where does Rust Devblog Server place?
Player hours over the last week put Rust Devblog Server at #16,590, inside the top 71% of ranked servers.
How many players does Rust Devblog Server have at the moment?
No live signal from Rust Devblog Server right now, which was last seen 33 days 7 hours ago.
How to join
What is the way to join Rust Devblog Server?
Open the console with F1 in Rust and type client.connect 139.100.245.66:28015. The Launch Rust button on this page does the same job through Steam.