Rust Data LabData lab · live
Live readings Servers11,777 Players67,749 Populated3,536 Fresh wipes · 3h194 Sampled every 5 min

Element card · group Modded · atomic number 16,590, its rank

Rust Devblog Server

Offline 139.100.245.66:28015 checked 33d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#16,590top 71%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep27 Sep28 Sep30 Sep1 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  1. 1 Sh ShockRust | Bl… 168
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  2. 2 Ми МИНИ-КАРТА 2Х … 122
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 122/ 100
  3. 3 Ru 404 RUST 2Х|ДЛ… 80
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 80/ 700
  4. 4 Ru RustSpain.com … 17
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 17/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 22
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 22/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 259
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 83 on average 259/ 700

Quick answers

from the figures on this page

Server setup

What map is in play on Rust Devblog Server?

The map on Rust Devblog Server is procedural, made by the game.

What rules has Rust Devblog Server set, and what settings are in force?

The name of Rust Devblog Server carries no gather rate. The server publishes no limit on group size. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is off, Valve's anti-cheat.

About the server

What region hosts Rust Devblog Server?

There is no region on record for Rust Devblog Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 139.100.245.66:28015.

Which Rust version is Rust Devblog Server on?

On Windows, Rust Devblog Server is running Rust network protocol 2362. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Rust Devblog Server for staying online?

Currently offline, Rust Devblog Server was last seen 33 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 25 September 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on Rust Devblog Server, and at what time?

Too few wipes are on record for Rust Devblog Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 36 days 17 hours ago the current world was made.

Where it appears

How should you read the tags on Rust Devblog Server?

The game's server browser reads the tags Rust Devblog Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): This runs on RakNet, the standard layer; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework; hil2cpp (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Devblog Server come up?

These themed Rust Data Lab lists carry Rust Devblog Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Player counts

Against other Rust servers, where does Rust Devblog Server place?

Player hours over the last week put Rust Devblog Server at #16,590, inside the top 71% of ranked servers.

How many players does Rust Devblog Server have at the moment?

No live signal from Rust Devblog Server right now, which was last seen 33 days 7 hours ago.

How to join

What is the way to join Rust Devblog Server?

Open the console with F1 in Rust and type client.connect 139.100.245.66:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
v2362
Protocol To join, your game must match protocol 2362.
ptrak
Networking This runs on RakNet, the standard layer.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Other

hil2cpp
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.
stok
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.