Element card · group Modded · atomic number 15,318, its rank
Rust Devblog Server
Offline 139.100.246.132:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Rust Devblog Server?
A procedural map runs on Rust Devblog Server, generated by the game.
What settings and rules apply on Rust Devblog Server?
Nothing in the name of Rust Devblog Server gives a gather rate. Nothing is published about a group limit. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is off, Valve's anti-cheat.
Server details
In what location does Rust Devblog Server sit?
No region is published by Rust Devblog Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 139.100.246.132:28015.
What Rust version does Rust Devblog Server currently run?
Rust network protocol 2362 on Windows is what Rust Devblog Server uses. The protocol must match for you to join; Steam will update your game.
How dependable is Rust Devblog Server for staying online?
Rust Devblog Server is not online at the moment; the last sighting was 10 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 19 October 2026.
Wipe days
How often does a wipe happen on Rust Devblog Server, and at what time?
Too few wipes are on record for Rust Devblog Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 31 days 18 hours ago.
Where it appears
How should you read the tags on Rust Devblog Server?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; v2362 (Protocol): Protocol 2362 is required; join only if your game matches it; ptrak (Networking): This runs on RakNet, the standard layer; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list Rust Devblog Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Rust Devblog Server appear in?
You will find Rust Devblog Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player numbers
Against other Rust servers, where does Rust Devblog Server place?
Player hours over the last week put Rust Devblog Server at #15,318, inside the top 70% of ranked servers.
What does the current player count on Rust Devblog Server tell you?
No live signal from Rust Devblog Server right now, which was last seen 10 days 3 hours ago.
Connection
How can you connect to Rust Devblog Server?
In Rust, press F1 and enter client.connect 139.100.246.132:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.