Rust Data LabData lab · live
Live readings Servers11,593 Players39,661 Populated2,860 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Modded · atomic number 15,270, its rank

Rust Devblog Server

Offline 139.100.246.234:28015 checked 5d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,270top 69%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct28 Oct29 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  3. 3 Re RETRO RUST #1 … 44
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average 44/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 10
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average 10/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 43
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average 43/ 700
  6. 6 Ru RustSpain.com … 42
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 42/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Rust Devblog Server?

Generated by the game, the map on Rust Devblog Server is procedural.

What rules has Rust Devblog Server set, and what settings are in force?

The name of Rust Devblog Server carries no gather rate. Nothing is published about a group limit. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. The VAC anti-cheat from Valve is disabled.

Server details

What region hosts Rust Devblog Server?

There is no region on record for Rust Devblog Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 139.100.246.234:28015 is the address it uses.

On what Rust version does Rust Devblog Server operate?

On Windows, Rust Devblog Server is running Rust network protocol 2362. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Rust Devblog Server for staying online?

Right now Rust Devblog Server is offline, with its last appearance 5 days 7 hours ago. It was online for 0 of 120 hours in the last 5 full days, which is 0% uptime. On 24 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on Rust Devblog Server?

Rust Devblog Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 32 days 5 hours ago.

Lists and tags

How should you read the tags on Rust Devblog Server?

These are the tags Rust Devblog Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; v2362 (Protocol): The server runs protocol 2362, so your game needs the same version; ptrak (Networking): The network layer is RakNet, standard in the game; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon; hil2cpp (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rust Devblog Server appear in?

These themed Rust Data Lab lists carry Rust Devblog Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Player counts

Against other Rust servers, where does Rust Devblog Server place?

Rust Devblog Server sits at #15,270 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is Rust Devblog Server right now?

The last recorded sighting of Rust Devblog Server was 5 days 7 hours ago, and it is offline now. The past week gives an average of 0 players.

How to join

What is the way to join Rust Devblog Server?

In Rust, press F1 and enter client.connect 139.100.246.234:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
v2362
Protocol The server runs protocol 2362, so your game needs the same version.
ptrak
Networking The network layer is RakNet, standard in the game.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Other

hil2cpp
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.
stok
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.