Rust Data LabData lab · live
Live readings Servers11,851 Players94,129 Populated3,887 Fresh wipes · 3h394 Sampled every 5 min

Element card · group Modded · atomic number 15,199, its rank

Rust Devblog Server

Offline 139.100.246.92:28015 checked 14d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,199top 70%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct19 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 171
    ShockRust | Blue | NoLimit no group limit · 149 on average 171/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 133
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 133/ 100
  3. 3 Re RETRO RUST #1 … 183
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 183/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 81
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 81/ 700
  5. 5 Ru RustSpain.com … 351
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 351/ 350
  6. 6 Ru 404 RUST 2Х|ДЛ… 249
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 249/ 700

Quick answers

from the figures on this page

Settings and map

What map is in play on Rust Devblog Server?

The map on Rust Devblog Server is procedural, made by the game.

What rules has Rust Devblog Server set, and what settings are in force?

No gather rate appears in the name of Rust Devblog Server. Nothing is published about a group limit. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. VAC is off, Valve's anti-cheat.

About the server

In what location does Rust Devblog Server sit?

No region is published by Rust Devblog Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 139.100.246.92:28015.

Which Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is what Rust Devblog Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Rust Devblog Server for staying online?

Currently offline, Rust Devblog Server was last seen 14 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 14 October 2026.

Wipe days

When does Rust Devblog Server wipe, and how often?

The record holds too few of Rust Devblog Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 31 days 15 hours ago the current world was made.

Tags, lists

What should you understand from the tags Rust Devblog Server carries?

These are the tags Rust Devblog Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; v2362 (Protocol): Protocol 2362 is required; join only if your game matches it; ptrak (Networking): This runs on RakNet, the standard layer; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon; hil2cpp (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Rust Devblog Server appear in?

These themed Rust Data Lab lists carry Rust Devblog Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Player counts

Against other Rust servers, where does Rust Devblog Server place?

The seven-day player-hours table has Rust Devblog Server at #15,199, in the top 70% of ranked servers.

What does the current player count on Rust Devblog Server tell you?

No live signal from Rust Devblog Server right now, which was last seen 14 days 17 hours ago.

Getting on

What steps get you onto Rust Devblog Server?

Open the console with F1 in Rust and type client.connect 139.100.246.92:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
v2362
Protocol Protocol 2362 is required; join only if your game matches it.
ptrak
Networking This runs on RakNet, the standard layer.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Other

hil2cpp
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.
stok
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.