Element card · group Modded · atomic number 12,981, its rank
Aussie Outback Ops
Online 139.99.142.182:22174 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 07:51 UTC22d ago | 1 | – | running | 0 |
| Sun 27 Sep, 02:36 UTC32d ago | 1 | halved by day 1 | 10.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Aussie Outback Ops?
The map on Aussie Outback Ops is procedural at size 4,500 with seed 50000, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.
What settings and rules apply on Aussie Outback Ops?
The name of Aussie Outback Ops carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
About the server
What region hosts Aussie Outback Ops?
No region is published by Aussie Outback Ops. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 139.99.142.182:22174.
Which Rust version is Aussie Outback Ops on?
Rust network protocol 2635 and build 168909 on Linux is what Aussie Outback Ops uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Aussie Outback Ops stay up, and how reliable is its uptime?
Aussie Outback Ops is live as of now. The uptime it reports suggests it restarted roughly 2 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Does Aussie Outback Ops hold a steady performance?
Server fps averaged 223 over the last 48 hours, with 174 as the lowest. The maximum entity count was 43,612, covering buildings, deployables and all else in the world. Up to 4,827 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
How often does a wipe happen on Aussie Outback Ops, and at what time?
Too few wipes are on record for Aussie Outback Ops to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 22 days 9 hours ago.
On Aussie Outback Ops, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 1 hours in. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.
Where it appears
Which meanings sit behind the tags on Aussie Outback Ops?
gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): 125 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Aussie Outback Ops publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Aussie Outback Ops come up?
These themed Rust Data Lab lists carry Aussie Outback Ops: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How does Aussie Outback Ops compare with other servers in the rankings?
The seven-day player-hours table has Aussie Outback Ops at #12,981, in the top 58% of ranked servers.
How full is Aussie Outback Ops right now?
Aussie Outback Ops currently shows 0 players across 125 slots. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 00:00 UTC, at 0 players.
Connection
What steps get you onto Aussie Outback Ops?
You can connect by pressing F1 in Rust and entering client.connect 139.99.142.182:22174, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://jayco-rust-custom.replit.app/vip-shop/server.