Element card · group Modded · atomic number 15,490, its rank
Local Staging Map Test
Offline 14.1.95.213:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 12:21 UTC26d ago | 1 | – | running | 1 |
| Wed 30 Sep, 12:23 UTC27d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
How is Local Staging Map Test configured, and what rules apply?
Nothing in the name of Local Staging Map Test gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does Local Staging Map Test sit?
There is no region on record for Local Staging Map Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 14.1.95.213:28015.
Which Rust version is Local Staging Map Test on?
Rust network protocol 2634 and build 166472 on Windows is what Local Staging Map Test uses. The protocol must match for you to join; Steam will update your game.
Does Local Staging Map Test stay up, and how reliable is its uptime?
Currently offline, Local Staging Map Test was last seen 26 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on Local Staging Map Test, and at what time?
The record holds too few of Local Staging Map Test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 8 hours ago.
What does a typical wipe day on Local Staging Map Test involve?
At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
Tags, lists
What should you understand from the tags Local Staging Map Test carries?
The game's server browser reads the tags Local Staging Map Test publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166472 (Build): The game build is 166472; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Local Staging Map Test appear in?
You will find Local Staging Map Test on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How does Local Staging Map Test compare with other servers in the rankings?
The seven-day player-hours table has Local Staging Map Test at #15,490, in the top 65% of ranked servers.
How full is Local Staging Map Test right now?
The last recorded sighting of Local Staging Map Test was 26 days 8 hours ago, and it is offline now.
Connection
What is the way to join Local Staging Map Test?
Open the console with F1 in Rust and type client.connect 14.1.95.213:28015. The Launch Rust button on this page does the same job through Steam.