Element card · group Modded · atomic number 16,822, its rank
hino_Rust_Server
Offline 14.8.115.32:28885 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on hino_Rust_Server?
hino_Rust_Server runs a procedural map of size 6,000 with seed 971938822; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has hino_Rust_Server set, and what settings are in force?
Nothing in the name of hino_Rust_Server gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is hino_Rust_Server based in?
Nothing about a region is published by hino_Rust_Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 14.8.115.32:28885 is the address it uses.
Which Rust version is hino_Rust_Server on?
Rust network protocol 2631 and build 158240 on Linux is what hino_Rust_Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is hino_Rust_Server for staying online?
Currently offline, hino_Rust_Server was last seen 28 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipes and resets
When does hino_Rust_Server wipe, and how often?
Too few wipes are on record for hino_Rust_Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 85 days 20 hours ago.
Tags, lists
How should you read the tags on hino_Rust_Server?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2631 (Protocol): To join, your game must match protocol 2631; cs158240 (Build): It runs build 158240; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list hino_Rust_Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does hino_Rust_Server appear in?
These themed Rust Data Lab lists carry hino_Rust_Server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does hino_Rust_Server place?
Player hours over the last week put hino_Rust_Server at #16,822, inside the top 70% of ranked servers.
What does the current player count on hino_Rust_Server tell you?
hino_Rust_Server is offline at the moment; the last sighting was 28 days 19 hours ago.
How to join
What is the way to join hino_Rust_Server?
Open the console with F1 in Rust and type client.connect 14.8.115.32:28885. The Launch Rust button on this page does the same job through Steam.