Rust Data LabData lab · live
Live readings Servers11,853 Players81,845 Populated3,922 Fresh wipes · 3h172 Sampled every 5 min

Element card · group Modded · atomic number 12,944, its rank

Dev Server

Offline 140.228.232.73:28015 checked 43d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#12,944no region published
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  4. 4 Ru RustSpain.com … 31
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  5. 5 Ru 404 RUST 2Х|ДЛ… 141
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Quick answers

from the figures on this page

Map and rules

What settings and rules apply on Dev Server?

No gather rate appears in the name of Dev Server. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Dev Server sit?

No region is published by Dev Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 140.228.232.73:28015.

On what Rust version does Dev Server operate?

On Windows, Dev Server is running Rust network protocol 2633 and build 163493. The protocol must match for you to join; Steam will update your game.

Does Dev Server stay up, and how reliable is its uptime?

Currently offline, Dev Server was last seen 43 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 14 September 2026.

Wipe schedule

When does Dev Server wipe, and how often?

The record holds too few of Dev Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 54 days 2 hours ago.

Where it appears

What should you understand from the tags Dev Server carries?

The game's server browser reads the tags Dev Server publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163493 (Build): It runs build 163493; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Dev Server appear in?

The Rust Data Lab lists that include Dev Server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Dev Server hold among Rust servers?

Dev Server sits at #12,944 for seven-day player hours, placing it in the top – of ranked servers.

How many players does Dev Server have at the moment?

No live signal from Dev Server right now, which was last seen 43 days 13 hours ago.

Connection

How can you connect to Dev Server?

In Rust, press F1 and enter client.connect 140.228.232.73:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs163493,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163493
Build It runs build 163493.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.