Element card · group Modded · atomic number 15,423, its rank
A Dev Server
Online 141.0.97.106:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 11:35 UTC5d ago | 0 | – | running | 0 |
| Thu 17 Sep, 11:26 UTC41d ago | 2 | halved by day 2 | 36 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on A Dev Server?
The map on A Dev Server is procedural at size 4,000 with seed 12345, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has A Dev Server set, and what settings are in force?
Nothing in the name of A Dev Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
In what location does A Dev Server sit?
There is no region on record for A Dev Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 141.0.97.106:28015.
On what Rust version does A Dev Server operate?
Rust network protocol 2635 and build 168909 on Linux is what A Dev Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does A Dev Server stay up, and how reliable is its uptime?
At the moment, A Dev Server is online. The uptime it reports suggests it restarted roughly 4 days 22 hours ago. For the last 7 full days, 109 of 168 hours were online, giving 65% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Is A Dev Server known for smooth running?
The last 48 hours show an average of 116 server fps and a minimum of 62. The maximum entity count was 91,662, covering buildings, deployables and all else in the world. Memory use peaked at 3,118 MB. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
How often does a wipe happen on A Dev Server, and at what time?
A Dev Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days ago.
What does a typical wipe day on A Dev Server involve?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.
Where it appears
What should you understand from the tags A Dev Server carries?
These are the tags A Dev Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): Player slots: 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does A Dev Server come up?
You will find A Dev Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
Against other Rust servers, where does A Dev Server place?
A Dev Server sits at #15,423 for seven-day player hours, placing it in the top 69% of ranked servers.
How many players does A Dev Server have at the moment?
At the moment A Dev Server has 0 of its 5 slots filled. The past week gives an average of 0 players.
Getting on
How can you connect to A Dev Server?
Open the console with F1 in Rust and type client.connect 141.0.97.106:28015. The Launch Rust button on this page does the same job through Steam.